#include "gui.h"
#include "audio.h"
-VG_STATIC void ent_challenge_call( world_instance *world, ent_call *call ){
+static void ent_challenge_call( world_instance *world, ent_call *call ){
u32 index = mdl_entity_id_id( call->id );
ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
}
}
-VG_STATIC void ent_challenge_preupdate( ent_challenge *challenge, int active ){
+static void ent_challenge_preupdate( ent_challenge *challenge, int active ){
world_instance *world = world_current_instance();
/* maximum distance from active challenge */
}
}
-VG_STATIC void ent_challenge_render( ent_challenge *challenge ){
+static void ent_challenge_render( ent_challenge *challenge ){
}