network oneshots
[carveJwlIkooP6JGAAIwe30JlM.git] / ent_challenge.c
index 73476c718bd6baaad23dcdc5d230fa6d6efc8765..02fac7deaad77e1b9d27fa1a5bb3c9505b3c771a 100644 (file)
@@ -6,7 +6,7 @@
 #include "gui.h"
 #include "audio.h"
 
-VG_STATIC void ent_challenge_call( world_instance *world, ent_call *call ){
+static void ent_challenge_call( world_instance *world, ent_call *call ){
    u32 index = mdl_entity_id_id( call->id );
    ent_challenge *challenge = mdl_arritm( &world->ent_challenge, index );
 
@@ -35,9 +35,37 @@ VG_STATIC void ent_challenge_call( world_instance *world, ent_call *call ){
    }
 }
 
-VG_STATIC void ent_challenge_preupdate( ent_challenge *challenge ){
+static void ent_challenge_preupdate( ent_challenge *challenge, int active ){
    world_instance *world = world_current_instance();
 
+   /* maximum distance from active challenge */
+   if( !active ){
+      f32 min_dist2 = 999999.9f;
+
+      if( mdl_entity_id_type( challenge->first ) == k_ent_objective ){
+         u32 next = challenge->first;
+         while( mdl_entity_id_type(next) == k_ent_objective ){
+            u32 index = mdl_entity_id_id( next );
+            ent_objective *objective = mdl_arritm(&world->ent_objective,index);
+            next = objective->id_next;
+
+            f32 d2 = v3_dist2( localplayer.rb.co, objective->transform.co );
+            if( d2 < min_dist2 ) 
+               min_dist2 = d2;
+         }
+      }
+
+      f32 max_dist = 100.0f;
+      if( min_dist2 > max_dist*max_dist ){
+         world_static.challenge_target = NULL;
+         world_static.challenge_timer = 0.0f;
+         world_static.focused_entity = 0;
+         audio_oneshot_3d( &audio_challenge[6], localplayer.rb.co,
+                           30.0f, 1.0f );
+      }
+      return;
+   }
+
    if( mdl_entity_id_type( challenge->camera ) == k_ent_camera ){
       u32 index = mdl_entity_id_id( challenge->camera );
       ent_camera *cam = mdl_arritm( &world->ent_camera, index );
@@ -91,7 +119,7 @@ VG_STATIC void ent_challenge_preupdate( ent_challenge *challenge ){
    }
 }
 
-VG_STATIC void ent_challenge_render( ent_challenge *challenge ){
+static void ent_challenge_render( ent_challenge *challenge ){
    
 }