more refactors..
[carveJwlIkooP6JGAAIwe30JlM.git] / conf.h
diff --git a/conf.h b/conf.h
index eecd5406ab0459737bc4c0155aa400b2d1072921..f83d5bd858e112a4d88a9a81992ebf11c25e8a9b 100644 (file)
--- a/conf.h
+++ b/conf.h
@@ -4,21 +4,9 @@
 #define VG_GAME
 #include "vg/vg.h"
 
-#define SKATERIFT_APPID 2103940
-
-VG_STATIC float cl_fov              = 0.86f,
-                cl_blur_strength    = 0.3f;
-VG_STATIC int   cl_blur             = 1,
-                cl_playermdl_id     = 0,
-                cl_invert_y         = 0;
-
-VG_STATIC void g_conf_init(void)
-{
-   VG_VAR_F32( cl_fov, flags=VG_VAR_PERSISTENT );
-   VG_VAR_I32( cl_invert_y, flags=VG_VAR_PERSISTENT );
-   VG_VAR_I32( cl_blur, flags=VG_VAR_PERSISTENT );
-   VG_VAR_F32( cl_blur_strength, flags=VG_VAR_PERSISTENT );
-   VG_VAR_I32( cl_playermdl_id, flags=VG_VAR_PERSISTENT );
+VG_STATIC i32 k_playermdl_id = 0;
+VG_STATIC void conf_init(void){
+   VG_VAR_I32( k_playermdl_id, flags=VG_VAR_PERSISTENT ); /* TODO: .sav */
 }
 
 #endif /* CONF_H */