more refactors..
[carveJwlIkooP6JGAAIwe30JlM.git] / conf.h
diff --git a/conf.h b/conf.h
index ade9247a18eda299e67f2e9b9a348a7149e5fa6e..f83d5bd858e112a4d88a9a81992ebf11c25e8a9b 100644 (file)
--- a/conf.h
+++ b/conf.h
@@ -4,44 +4,9 @@
 #define VG_GAME
 #include "vg/vg.h"
 
-VG_STATIC float cl_fov              = 0.86f,
-                cl_blur_strength    = 0.3f;
-VG_STATIC int   cl_blur             = 1,
-                cl_playermdl_id     = 0;
-
-VG_STATIC void g_conf_init(void)
-{
-   vg_var_push( (struct vg_var){
-      .name = "cl_fov",
-      .data = &cl_fov,
-      .data_type = k_var_dtype_f32,
-      .opt_f32 = { .clamp = 0 },
-      .persistent = 1
-   });
-
-   vg_var_push( (struct vg_var){
-      .name = "cl_blur_strength",
-      .data = &cl_blur_strength,
-      .data_type = k_var_dtype_f32,
-      .opt_f32 = { .clamp = 0 },
-      .persistent = 1
-   });
-
-   vg_var_push( (struct vg_var){
-      .name = "cl_blur",
-      .data = &cl_blur,
-      .data_type = k_var_dtype_i32,
-      .opt_i32 = { .min=0, .max=1, .clamp=1 },
-      .persistent = 1
-   });
-
-   vg_var_push( (struct vg_var){
-      .name = "cl_playermdl_id",
-      .data = &cl_playermdl_id,
-      .data_type = k_var_dtype_i32,
-      .opt_i32 = { .min=0, .max=2, .clamp=1 },
-      .persistent = 1
-   });
+VG_STATIC i32 k_playermdl_id = 0;
+VG_STATIC void conf_init(void){
+   VG_VAR_I32( k_playermdl_id, flags=VG_VAR_PERSISTENT ); /* TODO: .sav */
 }
 
 #endif /* CONF_H */