more refactors..
[carveJwlIkooP6JGAAIwe30JlM.git] / conf.h
diff --git a/conf.h b/conf.h
index 63b635af2fe82c1dd70cfa8a9e4edfb6bd44024d..f83d5bd858e112a4d88a9a81992ebf11c25e8a9b 100644 (file)
--- a/conf.h
+++ b/conf.h
@@ -4,24 +4,9 @@
 #define VG_GAME
 #include "vg/vg.h"
 
-#define SKATERIFT_APPID 2103940
-
-VG_STATIC f32 cl_fov              = 0.86f,
-              cl_blur_strength    = 0.3f;
-VG_STATIC i32 cl_blur             = 1,
-              cl_playermdl_id     = 0,
-              cl_invert_y         = 0;
-
-VG_STATIC void g_conf_init(void)
-{
-   VG_VAR_F32( cl_blur_strength, flags=VG_VAR_PERSISTENT );
-   VG_VAR_I32( cl_playermdl_id, flags=VG_VAR_PERSISTENT );
-
-   vg_console_reg_var( "blur_effect", &cl_blur, 
-                        k_var_dtype_i32, VG_VAR_PERSISTENT );
-   vg_console_reg_var( "invert_y", &cl_invert_y, 
-                        k_var_dtype_i32, VG_VAR_PERSISTENT );
-   vg_console_reg_var( "fov", &cl_fov, k_var_dtype_f32, VG_VAR_PERSISTENT );
+VG_STATIC i32 k_playermdl_id = 0;
+VG_STATIC void conf_init(void){
+   VG_VAR_I32( k_playermdl_id, flags=VG_VAR_PERSISTENT ); /* TODO: .sav */
 }
 
 #endif /* CONF_H */