cl_playermdl_id = 0,
cl_invert_y = 0;
+static f32 cl_cinema = 0;
+static i32 cl_cinema_fixed = 0;
+
VG_STATIC void g_conf_init(void)
{
VG_VAR_F32( cl_blur_strength, flags=VG_VAR_PERSISTENT );
vg_console_reg_var( "invert_y", &cl_invert_y,
k_var_dtype_i32, VG_VAR_PERSISTENT );
vg_console_reg_var( "fov", &cl_fov, k_var_dtype_f32, VG_VAR_PERSISTENT );
+ vg_console_reg_var( "cinema", &cl_cinema, k_var_dtype_f32, 0 );
+ vg_console_reg_var( "cinema_fixed", &cl_cinema_fixed, k_var_dtype_i32, 0 );
}
#endif /* CONF_H */