fix long standing grind bug
[carveJwlIkooP6JGAAIwe30JlM.git] / conf.h
diff --git a/conf.h b/conf.h
index b07be66ffc45c4015639fee565e23dab61a5fb83..63b635af2fe82c1dd70cfa8a9e4edfb6bd44024d 100644 (file)
--- a/conf.h
+++ b/conf.h
@@ -4,44 +4,24 @@
 #define VG_GAME
 #include "vg/vg.h"
 
-VG_STATIC float cl_fov              = 0.86f,
-                cl_blur_strength    = 2.0f;
-VG_STATIC int   cl_blur             = 1,
-                cl_playermdl_id     = 0;
+#define SKATERIFT_APPID 2103940
+
+VG_STATIC f32 cl_fov              = 0.86f,
+              cl_blur_strength    = 0.3f;
+VG_STATIC i32 cl_blur             = 1,
+              cl_playermdl_id     = 0,
+              cl_invert_y         = 0;
 
 VG_STATIC void g_conf_init(void)
 {
-   vg_convar_push( (struct vg_convar){
-      .name = "cl_fov",
-      .data = &cl_fov,
-      .data_type = k_convar_dtype_f32,
-      .opt_f32 = { .clamp = 0 },
-      .persistent = 1
-   });
-
-   vg_convar_push( (struct vg_convar){
-      .name = "cl_blur_strength",
-      .data = &cl_blur_strength,
-      .data_type = k_convar_dtype_f32,
-      .opt_f32 = { .clamp = 0 },
-      .persistent = 1
-   });
-
-   vg_convar_push( (struct vg_convar){
-      .name = "cl_blur",
-      .data = &cl_blur,
-      .data_type = k_convar_dtype_i32,
-      .opt_i32 = { .min=0, .max=1, .clamp=1 },
-      .persistent = 1
-   });
+   VG_VAR_F32( cl_blur_strength, flags=VG_VAR_PERSISTENT );
+   VG_VAR_I32( cl_playermdl_id, flags=VG_VAR_PERSISTENT );
 
-   vg_convar_push( (struct vg_convar){
-      .name = "cl_playermdl_id",
-      .data = &cl_playermdl_id,
-      .data_type = k_convar_dtype_i32,
-      .opt_i32 = { .min=0, .max=2, .clamp=1 },
-      .persistent = 1
-   });
+   vg_console_reg_var( "blur_effect", &cl_blur, 
+                        k_var_dtype_i32, VG_VAR_PERSISTENT );
+   vg_console_reg_var( "invert_y", &cl_invert_y, 
+                        k_var_dtype_i32, VG_VAR_PERSISTENT );
+   vg_console_reg_var( "fov", &cl_fov, k_var_dtype_f32, VG_VAR_PERSISTENT );
 }
 
 #endif /* CONF_H */