fix long standing grind bug
[carveJwlIkooP6JGAAIwe30JlM.git] / conf.h
diff --git a/conf.h b/conf.h
index 387ed212a58196b42fd8fb40f57648194fa16e78..63b635af2fe82c1dd70cfa8a9e4edfb6bd44024d 100644 (file)
--- a/conf.h
+++ b/conf.h
@@ -4,19 +4,24 @@
 #define VG_GAME
 #include "vg/vg.h"
 
-VG_STATIC float cl_fov              = 0.86f,
-                cl_blur_strength    = 0.3f;
-VG_STATIC int   cl_blur             = 1,
-                cl_playermdl_id     = 0,
-                cl_invert_y         = 0;
+#define SKATERIFT_APPID 2103940
+
+VG_STATIC f32 cl_fov              = 0.86f,
+              cl_blur_strength    = 0.3f;
+VG_STATIC i32 cl_blur             = 1,
+              cl_playermdl_id     = 0,
+              cl_invert_y         = 0;
 
 VG_STATIC void g_conf_init(void)
 {
-   VG_VAR_F32( cl_fov, flags=VG_VAR_PERSISTENT );
-   VG_VAR_I32( cl_invert_y, flags=VG_VAR_PERSISTENT );
-   VG_VAR_I32( cl_blur, flags=VG_VAR_PERSISTENT );
    VG_VAR_F32( cl_blur_strength, flags=VG_VAR_PERSISTENT );
    VG_VAR_I32( cl_playermdl_id, flags=VG_VAR_PERSISTENT );
+
+   vg_console_reg_var( "blur_effect", &cl_blur, 
+                        k_var_dtype_i32, VG_VAR_PERSISTENT );
+   vg_console_reg_var( "invert_y", &cl_invert_y, 
+                        k_var_dtype_i32, VG_VAR_PERSISTENT );
+   vg_console_reg_var( "fov", &cl_fov, k_var_dtype_f32, VG_VAR_PERSISTENT );
 }
 
 #endif /* CONF_H */