VG_STATIC float cl_fov = 0.86f,
cl_blur_strength = 0.3f;
VG_STATIC int cl_blur = 1,
- cl_playermdl_id = 0;
+ cl_playermdl_id = 0,
+ cl_invert_y = 0;
VG_STATIC void g_conf_init(void)
{
.persistent = 1
});
+ vg_var_push( (struct vg_var){
+ .name = "cl_invert_y",
+ .data = &cl_invert_y,
+ .data_type = k_var_dtype_i32,
+ .opt_i32 = { .min=0, .max=1, .clamp=1 },
+ .persistent = 1
+ });
+
vg_var_push( (struct vg_var){
.name = "cl_blur_strength",
.data = &cl_blur_strength,