k_board_interia = 8.0f,
k_grind_decayxy = 30.0f,
- k_grind_axel_min_vel = 3.0f,
+ k_grind_axel_min_vel = 1.0f,
k_grind_axel_max_angle = 0.95f, /* cosine(|a|) */
k_grind_axel_max_vangle = 0.4f,
k_grind_max_friction = 3.0f,
k_light_preview = 0;
VG_STATIC int freecam = 0;
-VG_STATIC int debug_logic_bricks = 0;
VG_STATIC int walk_grid_iterations = 1;
VG_STATIC float fc_speed = 10.0f;
VG_STATIC int cl_thirdperson = 0;
VG_VAR_F32( k_walk_accel );
VG_VAR_I32( freecam );
- VG_VAR_F32_PERSISTENT( debug_logic_bricks );
VG_VAR_I32( cl_thirdperson );
VG_VAR_F32_PERSISTENT( fc_speed );