logic
[carveJwlIkooP6JGAAIwe30JlM.git] / common.h
index afa32fd9fb3e71b488b649fb3ec153ccc49ba744..be210a5d49ff89046aafe263a7475857b163d9a8 100644 (file)
--- a/common.h
+++ b/common.h
@@ -1,31 +1,33 @@
+/*
+ * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ */
+
 #ifndef COMMON_H
 #define COMMON_H
 
+#define VG_TIMESTEP_FIXED (1.0/60.0)
 #define VG_3D
+#define VG_GAME
+//#define VG_STATIC static
+#define VG_STATIC
 #define VG_FRAMEBUFFER_RESIZE 1
 #include "vg/vg.h"
+#include "submodules/anyascii/impl/c/anyascii.c"
 
-/* TODO: he needs a home somewhere */
-static float ktimestep = 1.0f/60.0f;
+#define RESET_MAX_TIME 45.0
+VG_STATIC v3f TEMP_BOARD_0, TEMP_BOARD_1;
 
-/* TODO: he needs a home somewhere */
-enum classtype
+enum menu_controller_type
 {
-   k_classtype_none = 0,
-   k_classtype_gate = 1,
-   k_classtype_block = 2,
-   k_classtype_spawn = 3,
-   k_classtype_water = 4,
-   k_classtype_car_path = 5,
-   k_classtype_instance = 6,
-   k_classtype_capsule = 7,
-   k_classtype_route_node = 8,
-   k_classtype_route = 9,
-   k_classtype_bone = 10,
-   k_classtype_skeleton = 11
+   k_menu_controller_type_keyboard,
+   k_menu_controller_type_xbox,
+   k_menu_controller_type_playstation,
+   k_menu_controller_type_steam,
+   k_menu_controller_type_steam_deck
 };
 
-/* TODO: he needs a home somewhere */
+VG_STATIC enum menu_controller_type menu_display_controller;
+
 typedef struct ray_hit ray_hit;
 struct ray_hit
 {
@@ -34,16 +36,147 @@ struct ray_hit
    v3f pos, normal;
 };
 
-/* TODO: he needs a home somewhere */
-static void eval_bezier_time( v3f p0, v3f p1, v3f h0, v3f h1, float t, v3f p )
+VG_STATIC float 
+   k_friction_lat          = 12.0f,
+   k_friction_resistance   = 0.01f,
+
+   k_max_push_speed        = 16.0f,
+   k_push_accel            = 10.0f,
+   k_push_cycle_rate       = 8.0f,
+
+   k_steer_ground          = 2.5f,
+   k_steer_air             = 3.6f,
+
+   k_jump_charge_speed     = (1.0f/1.0f),
+   k_jump_force            = 5.0f,
+
+   k_pitch_limit           = 1.5f,
+   k_look_speed            = 2.0f,
+
+   k_cog_spring            = 0.2f,
+   k_cog_damp              = 0.02f,
+   k_cog_mass_ratio        = 0.9f,
+
+   k_mmthrow_scale         = 6.0f,
+   k_mmcollect_lat         = 2.0f,
+   k_mmcollect_vert        = 0.0f,
+   k_mmdecay               = 12.0f,
+   k_spring_angular        = 1.0f,
+
+   k_spring_force          = 300.0f,
+   k_spring_dampener       = 5.0f,
+
+   k_grind_spring          = 50.0f,
+   k_grind_aligment        = 10.0f,
+   k_grind_dampener        = 5.0f,
+
+   k_surface_spring        = 100.0f,
+   k_surface_dampener      = 40.0f,
+   k_manul_spring          = 200.0f,
+   k_manul_dampener        = 30.0f,
+   k_board_interia         = 8.0f,
+
+   k_grind_decayxy         = 30.0f,
+   k_grind_axel_min_vel    = 3.0f,
+   k_grind_axel_max_angle  = 0.95f, /* cosine(|a|) */
+   k_grind_axel_max_vangle = 0.4f,
+   k_grind_max_friction    = 3.0f,
+   k_grind_max_edge_angle  = 0.97f,
+
+   k_board_length          = 0.45f,
+   k_board_width           = 0.13f,
+   k_board_end_radius      = 0.1f,
+   k_board_radius          = 0.14f;    /* 0.07 */
+
+VG_STATIC float
+   k_walkspeed             = 10.0f,
+   k_airspeed              = 1.2f,
+   k_stopspeed             = 4.0f,
+   k_walk_accel            = 10.0f,
+   k_walk_air_accel        = 7.0f,
+   k_walk_friction         = 10.0f,
+   k_walk_step_height      = 0.2f;
+
+VG_STATIC float
+   k_cam_punch             = -0.1f,
+   k_cam_spring            = 20.0f,
+   k_cam_damp              = 6.7f;
+
+VG_STATIC float
+   k_day_length            = 30.0f; /* minutes */
+
+VG_STATIC float k_ragdoll_floatyiness = 20.0f,
+                k_ragdoll_floatydrag  = 1.0f,
+                k_ragdoll_limit_scale = 1.0f;
+
+VG_STATIC int   k_ragdoll_div = 1,
+                ragdoll_frame = 0,
+                k_ragdoll_debug_collider = 1,
+                k_ragdoll_debug_constraints = 0;
+
+VG_STATIC int   k_debug_light_indices = 0,
+                k_debug_light_complexity = 0,
+                k_light_preview = 0;
+
+VG_STATIC int freecam = 0;
+VG_STATIC int debug_logic_bricks = 0;
+VG_STATIC int walk_grid_iterations = 1;
+VG_STATIC float fc_speed = 10.0f;
+VG_STATIC int cl_thirdperson = 0;
+
+VG_STATIC void common_var_temp(void)
 {
-   float tt = t*t,
-         ttt = tt*t;
+   VG_VAR_F32( k_day_length );
+
+   VG_VAR_F32( k_cam_punch );
+   VG_VAR_F32( k_cam_damp );
+   VG_VAR_F32( k_cam_spring );
+
+   VG_VAR_F32( k_grind_dampener );
+   VG_VAR_F32( k_grind_spring );
+   VG_VAR_F32( k_grind_aligment );
+   VG_VAR_F32( k_surface_spring );
+   VG_VAR_F32( k_surface_dampener );
+   VG_VAR_F32( k_board_interia );
+   VG_VAR_F32( k_grind_decayxy );
+   VG_VAR_F32( k_grind_axel_min_vel );
+   VG_VAR_F32( k_grind_axel_max_angle );
+   VG_VAR_F32( k_grind_max_friction );
+
+   VG_VAR_F32( k_walkspeed );
+   VG_VAR_F32( k_stopspeed );
+   VG_VAR_F32( k_airspeed );
+   VG_VAR_F32( k_walk_friction );
+   VG_VAR_F32( k_walk_air_accel );
+   VG_VAR_F32( k_walk_accel );
+
+   VG_VAR_I32( freecam );
+   VG_VAR_F32_PERSISTENT( debug_logic_bricks );
+   VG_VAR_I32( cl_thirdperson );
+   VG_VAR_F32_PERSISTENT( fc_speed );
+
+   VG_VAR_F32( k_ragdoll_limit_scale );
+   VG_VAR_I32( k_ragdoll_div );
+   VG_VAR_I32( k_ragdoll_debug_collider );
+   VG_VAR_I32( k_ragdoll_debug_constraints );
+   VG_VAR_I32( k_debug_light_indices );
+   VG_VAR_I32( k_debug_light_complexity );
+   VG_VAR_I32( k_light_preview );
+
+   VG_VAR_F32( k_friction_lat );
+
+   VG_VAR_F32( k_cog_spring );
+   VG_VAR_F32( k_cog_damp );
+   VG_VAR_F32( k_cog_mass_ratio );
+
+   VG_VAR_F32( k_spring_force );
+   VG_VAR_F32( k_spring_dampener );
+   VG_VAR_F32( k_spring_angular );
 
-   v3_muls( p1, ttt, p );
-   v3_muladds( p, h1, 3.0f*tt  -3.0f*ttt, p );
-   v3_muladds( p, h0, 3.0f*ttt -6.0f*tt  +3.0f*t, p );
-   v3_muladds( p, p0, 3.0f*tt  -ttt -3.0f*t +1.0f, p );
+   VG_VAR_F32( k_mmthrow_scale );
+   VG_VAR_F32( k_mmcollect_lat );
+   VG_VAR_F32( k_mmcollect_vert );
+   VG_VAR_F32( k_mmdecay );
 }
 
 #endif /* COMMON_H */