+/*
+ * Copyright (C) 2021-2023 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ */
+
#ifndef COMMON_H
#define COMMON_H
+#define VG_TIMESTEP_FIXED (1.0/60.0)
#define VG_3D
+#define VG_GAME
+//#define VG_STATIC static
+#define VG_STATIC
#define VG_FRAMEBUFFER_RESIZE 1
#include "vg/vg.h"
+#include "submodules/anyascii/impl/c/anyascii.c"
-/* TODO: he needs a home somewhere */
-static float ktimestep = 1.0f/60.0f;
+#define RESET_MAX_TIME 45.0
+VG_STATIC v3f TEMP_BOARD_0, TEMP_BOARD_1;
-/* TODO: he needs a home somewhere */
-enum classtype
+enum menu_controller_type
{
- k_classtype_none = 0,
- k_classtype_gate = 1,
- k_classtype_block = 2,
- k_classtype_spawn = 3,
- k_classtype_water = 4,
- k_classtype_car_path = 5,
- k_classtype_instance = 6,
- k_classtype_capsule = 7,
- k_classtype_route_node = 8,
- k_classtype_route = 9,
- k_classtype_bone = 10,
- k_classtype_skeleton = 11,
- k_classtype_skin = 12
+ k_menu_controller_type_keyboard,
+ k_menu_controller_type_xbox,
+ k_menu_controller_type_playstation,
+ k_menu_controller_type_steam,
+ k_menu_controller_type_steam_deck
};
-/* TODO: he needs a home somewhere */
+VG_STATIC enum menu_controller_type menu_display_controller;
+
typedef struct ray_hit ray_hit;
struct ray_hit
{
v3f pos, normal;
};
-/* TODO: he needs a home somewhere */
-static void eval_bezier_time( v3f p0, v3f p1, v3f h0, v3f h1, float t, v3f p )
+VG_STATIC float
+ k_friction_lat = 12.0f,
+ k_friction_resistance = 0.01f,
+
+ k_max_push_speed = 16.0f,
+ k_push_accel = 10.0f,
+ k_push_cycle_rate = 8.0f,
+
+ k_steer_ground = 2.5f,
+ k_steer_air = 3.6f,
+
+ k_jump_charge_speed = (1.0f/1.0f),
+ k_jump_force = 5.0f,
+
+ k_pitch_limit = 1.5f,
+ k_look_speed = 2.0f,
+
+ k_cog_spring = 0.2f,
+ k_cog_damp = 0.02f,
+ k_cog_mass_ratio = 0.9f,
+
+ k_mmthrow_scale = 6.0f,
+ k_mmcollect_lat = 2.0f,
+ k_mmcollect_vert = 0.0f,
+ k_mmdecay = 12.0f,
+ k_spring_angular = 1.0f,
+
+ k_spring_force = 300.0f,
+ k_spring_dampener = 5.0f,
+
+ k_grind_spring = 50.0f,
+ k_grind_aligment = 10.0f,
+ k_grind_dampener = 5.0f,
+
+ k_surface_spring = 100.0f,
+ k_surface_dampener = 40.0f,
+ k_manul_spring = 200.0f,
+ k_manul_dampener = 30.0f,
+ k_board_interia = 8.0f,
+
+ k_grind_decayxy = 30.0f,
+ k_grind_axel_min_vel = 3.0f,
+ k_grind_axel_max_angle = 0.95f, /* cosine(|a|) */
+ k_grind_axel_max_vangle = 0.4f,
+ k_grind_max_friction = 3.0f,
+ k_grind_max_edge_angle = 0.97f,
+
+ k_board_length = 0.45f,
+ k_board_width = 0.13f,
+ k_board_end_radius = 0.1f,
+ k_board_radius = 0.14f; /* 0.07 */
+
+VG_STATIC float
+ k_walkspeed = 10.0f,
+ k_airspeed = 1.2f,
+ k_stopspeed = 4.0f,
+ k_walk_accel = 10.0f,
+ k_walk_air_accel = 7.0f,
+ k_walk_friction = 10.0f,
+ k_walk_step_height = 0.2f;
+
+VG_STATIC float
+ k_cam_punch = -0.1f,
+ k_cam_spring = 20.0f,
+ k_cam_damp = 6.7f;
+
+VG_STATIC float
+ k_day_length = 30.0f; /* minutes */
+
+VG_STATIC float k_ragdoll_floatyiness = 20.0f,
+ k_ragdoll_floatydrag = 1.0f,
+ k_ragdoll_limit_scale = 1.0f;
+
+VG_STATIC int k_ragdoll_div = 1,
+ ragdoll_frame = 0,
+ k_ragdoll_debug_collider = 1,
+ k_ragdoll_debug_constraints = 0;
+
+VG_STATIC int k_debug_light_indices = 0,
+ k_debug_light_complexity = 0,
+ k_light_preview = 0;
+
+VG_STATIC int freecam = 0;
+VG_STATIC int debug_logic_bricks = 0;
+VG_STATIC int walk_grid_iterations = 1;
+VG_STATIC float fc_speed = 10.0f;
+VG_STATIC int cl_thirdperson = 0;
+
+VG_STATIC void common_var_temp(void)
{
- float tt = t*t,
- ttt = tt*t;
+ VG_VAR_F32( k_day_length );
+
+ VG_VAR_F32( k_cam_punch );
+ VG_VAR_F32( k_cam_damp );
+ VG_VAR_F32( k_cam_spring );
+
+ VG_VAR_F32( k_grind_dampener );
+ VG_VAR_F32( k_grind_spring );
+ VG_VAR_F32( k_grind_aligment );
+ VG_VAR_F32( k_surface_spring );
+ VG_VAR_F32( k_surface_dampener );
+ VG_VAR_F32( k_board_interia );
+ VG_VAR_F32( k_grind_decayxy );
+ VG_VAR_F32( k_grind_axel_min_vel );
+ VG_VAR_F32( k_grind_axel_max_angle );
+ VG_VAR_F32( k_grind_max_friction );
+
+ VG_VAR_F32( k_walkspeed );
+ VG_VAR_F32( k_stopspeed );
+ VG_VAR_F32( k_airspeed );
+ VG_VAR_F32( k_walk_friction );
+ VG_VAR_F32( k_walk_air_accel );
+ VG_VAR_F32( k_walk_accel );
+
+ VG_VAR_I32( freecam );
+ VG_VAR_F32_PERSISTENT( debug_logic_bricks );
+ VG_VAR_I32( cl_thirdperson );
+ VG_VAR_F32_PERSISTENT( fc_speed );
+
+ VG_VAR_F32( k_ragdoll_limit_scale );
+ VG_VAR_I32( k_ragdoll_div );
+ VG_VAR_I32( k_ragdoll_debug_collider );
+ VG_VAR_I32( k_ragdoll_debug_constraints );
+ VG_VAR_I32( k_debug_light_indices );
+ VG_VAR_I32( k_debug_light_complexity );
+ VG_VAR_I32( k_light_preview );
+
+ VG_VAR_F32( k_friction_lat );
+
+ VG_VAR_F32( k_cog_spring );
+ VG_VAR_F32( k_cog_damp );
+ VG_VAR_F32( k_cog_mass_ratio );
+
+ VG_VAR_F32( k_spring_force );
+ VG_VAR_F32( k_spring_dampener );
+ VG_VAR_F32( k_spring_angular );
- v3_muls( p1, ttt, p );
- v3_muladds( p, h1, 3.0f*tt -3.0f*ttt, p );
- v3_muladds( p, h0, 3.0f*ttt -6.0f*tt +3.0f*t, p );
- v3_muladds( p, p0, 3.0f*tt -ttt -3.0f*t +1.0f, p );
+ VG_VAR_F32( k_mmthrow_scale );
+ VG_VAR_F32( k_mmcollect_lat );
+ VG_VAR_F32( k_mmcollect_vert );
+ VG_VAR_F32( k_mmdecay );
}
#endif /* COMMON_H */