k_light_preview = 0;
VG_STATIC int freecam = 0;
+VG_STATIC int debug_logic_bricks = 0;
VG_STATIC int walk_grid_iterations = 1;
VG_STATIC float fc_speed = 10.0f;
VG_STATIC int cl_thirdperson = 0;
VG_VAR_F32( k_walk_accel );
VG_VAR_I32( freecam );
+ VG_VAR_F32_PERSISTENT( debug_logic_bricks );
VG_VAR_I32( cl_thirdperson );
VG_VAR_F32_PERSISTENT( fc_speed );