add motion vectors to all shaders
[carveJwlIkooP6JGAAIwe30JlM.git] / common.h
index c0a5f3599187fa39904489082b25954c1f13d847..bac81a78aa09ae898a0e018b9326d1fd9ab0632b 100644 (file)
--- a/common.h
+++ b/common.h
@@ -7,9 +7,24 @@
 
 #define VG_TIMESTEP_FIXED (1.0/60.0)
 #define VG_3D
+#define VG_GAME
+#define VG_STATIC static
 #define VG_FRAMEBUFFER_RESIZE 1
 #include "vg/vg.h"
-#include "anyascii/anyascii.h"
+#include "submodules/anyascii/impl/c/anyascii.c"
+
+#define RESET_MAX_TIME 45.0
+
+enum menu_controller_type
+{
+   k_menu_controller_type_keyboard,
+   k_menu_controller_type_xbox,
+   k_menu_controller_type_playstation,
+   k_menu_controller_type_steam,
+   k_menu_controller_type_steam_deck
+};
+
+VG_STATIC enum menu_controller_type menu_display_controller;
 
 typedef struct ray_hit ray_hit;
 struct ray_hit
@@ -19,9 +34,9 @@ struct ray_hit
    v3f pos, normal;
 };
 
-static int network_scores_updated = 0;
+VG_STATIC int network_scores_updated = 0;
 
-static u32 utf8_byte0_byte_count( u8 char0 )
+VG_STATIC u32 utf8_byte0_byte_count( u8 char0 )
 {
    for( u32 k=2; k<4; k++ )
    {
@@ -32,7 +47,7 @@ static u32 utf8_byte0_byte_count( u8 char0 )
    return 0;
 }
 
-static void str_utf8_collapse( const char *str, char *buf, u32 length )
+VG_STATIC void str_utf8_collapse( const char *str, char *buf, u32 length )
 {
    u8 *ustr = (u8 *)str;
    u32 utf32_code = 0x00000000;