add motion vectors to all shaders
[carveJwlIkooP6JGAAIwe30JlM.git] / common.h
index 952b51d8b6b6053db9580acbb1d02740dc04e2ff..bac81a78aa09ae898a0e018b9326d1fd9ab0632b 100644 (file)
--- a/common.h
+++ b/common.h
@@ -1,29 +1,31 @@
+/*
+ * Copyright (C) 2021-2022 Mt.ZERO Software, Harry Godden - All Rights Reserved
+ */
+
 #ifndef COMMON_H
 #define COMMON_H
 
+#define VG_TIMESTEP_FIXED (1.0/60.0)
 #define VG_3D
+#define VG_GAME
+#define VG_STATIC static
 #define VG_FRAMEBUFFER_RESIZE 1
 #include "vg/vg.h"
+#include "submodules/anyascii/impl/c/anyascii.c"
 
-/* TODO: he needs a home somewhere */
-static float ktimestep = 1.0f/60.0f;
+#define RESET_MAX_TIME 45.0
 
-/* TODO: he needs a home somewhere */
-enum classtype
+enum menu_controller_type
 {
-   k_classtype_none = 0,
-   k_classtype_gate = 1,
-   k_classtype_block = 2,
-   k_classtype_spawn = 3,
-   k_classtype_water = 4,
-   k_classtype_car_path = 5,
-   k_classtype_instance = 6,
-   k_classtype_capsule = 7,
-   k_classtype_route_node = 8,
-   k_classtype_route = 9
+   k_menu_controller_type_keyboard,
+   k_menu_controller_type_xbox,
+   k_menu_controller_type_playstation,
+   k_menu_controller_type_steam,
+   k_menu_controller_type_steam_deck
 };
 
-/* TODO: he needs a home somewhere */
+VG_STATIC enum menu_controller_type menu_display_controller;
+
 typedef struct ray_hit ray_hit;
 struct ray_hit
 {
@@ -32,4 +34,65 @@ struct ray_hit
    v3f pos, normal;
 };
 
+VG_STATIC int network_scores_updated = 0;
+
+VG_STATIC u32 utf8_byte0_byte_count( u8 char0 )
+{
+   for( u32 k=2; k<4; k++ )
+   {
+      if( !(char0 & (0x80 >> k)) )
+         return k;
+   }
+
+   return 0;
+}
+
+VG_STATIC void str_utf8_collapse( const char *str, char *buf, u32 length )
+{
+   u8 *ustr = (u8 *)str;
+   u32 utf32_code = 0x00000000;
+   u32 i=0, j=0, utf32_byte_ct=0;
+
+   for(;i < length-1;)
+   {
+      if( ustr[i] == 0x00 )
+         break;
+      
+      if( ustr[i] & 0x80 )
+      {
+         if( utf32_byte_ct )
+         {
+            utf32_byte_ct --;
+            utf32_code |= (ustr[i] & 0x3F) << (utf32_byte_ct*6);
+
+            if( !utf32_byte_ct )
+            {
+               const char *match;
+               size_t chars = anyascii( utf32_code, &match );
+
+               for( u32 k=0; k<VG_MIN(chars, length-1-j); k++ )
+               {
+                  buf[ j++ ] = (u8)match[k];
+               }
+            }
+         }
+         else
+         {
+            utf32_byte_ct = utf8_byte0_byte_count( ustr[i] )-1;
+            utf32_code = ustr[i] & (0x3F >> utf32_byte_ct);
+            utf32_code <<= utf32_byte_ct*6;
+         }
+      }
+      else
+      {
+         utf32_byte_ct = 0x00;
+         buf[j ++] = str[i];
+      }
+
+      i++;
+   }
+
+   buf[j] = 0x00;
+}
+
 #endif /* COMMON_H */