#define VG_TIMESTEP_FIXED (1.0/60.0)
#define VG_3D
#define VG_GAME
-#define VG_STATIC static
+//#define VG_STATIC static
+#define VG_STATIC
#define VG_FRAMEBUFFER_RESIZE 1
#include "vg/vg.h"
#include "submodules/anyascii/impl/c/anyascii.c"
};
VG_STATIC enum menu_controller_type menu_display_controller;
-VG_STATIC float g_fov_option = 0.86f;
typedef struct ray_hit ray_hit;
struct ray_hit
buf[j] = 0x00;
}
+VG_STATIC float
+ k_runspeed = 20.0f, /* depr */
+ k_board_radius = 0.3f,
+ k_board_length = 0.45f,
+ k_board_allowance = 0.04f,
+ k_friction_lat = 12.0f,
+ k_friction_resistance = 0.01f,
+ k_max_push_speed = 16.0f,
+ k_push_accel = 10.0f,
+ k_push_cycle_rate = 8.0f,
+ k_steer_ground = 2.5f,
+ k_steer_air = 3.6f,
+ k_steer_air_lerp = 0.3f,
+ k_pump_force = 0.0f,
+ k_downforce = 5.0f,
+ k_walk_downforce = 8.0f,
+ k_jump_charge_speed = (1.0f/1.0f),
+ k_jump_force = 5.0f,
+ k_pitch_limit = 1.5f,
+ k_look_speed = 2.0f,
+
+ k_spin_boost = 1.5f,
+
+ k_cog_spring = 0.2f,
+ k_cog_damp = 0.02f,
+ k_cog_mass_ratio = 0.9f,
+
+ k_mmthrow_scale = 6.0f,
+ k_mmcollect_lat = 2.0f,
+ k_mmcollect_vert = 0.0f,
+ k_mmdecay = 12.0f,
+ k_spring_angular = 1.0f,
+
+ k_spring_force = 15.0f,
+ k_spring_dampener = 5.0f;
+
+
#endif /* COMMON_H */