k_mmdecay = 12.0f,
k_spring_angular = 1.0f,
- k_spring_force = 15.0f,
+ k_spring_force = 300.0f,
k_spring_dampener = 5.0f,
- k_grind_spring = 100.0f,
- k_grind_dampener = 6.0f,
+ k_grind_spring = 150.0f,
+ k_grind_aligment = 10.0f,
+ k_grind_dampener = 10.0f,
+
k_board_spring = 100.0f,
k_board_dampener = 40.0f,
k_manul_spring = 200.0f,
k_manul_dampener = 30.0f,
k_board_interia = 8.0f,
+ k_grind_decayxy = 30.0f,
+ k_grind_axel_min_vel = 3.0f,
+ k_grind_axel_max_angle = 0.95f, /* cosine(|a|) */
+ k_grind_axel_max_vangle = 0.4f,
+ k_grind_max_friction = 3.0f,
+ k_grind_max_edge_angle = 0.97f,
+
k_board_length = 0.45f,
k_board_width = 0.13f,
k_board_end_radius = 0.1f,
- k_board_radius = 0.07f;
-
+ k_board_radius = 0.14f; /* 0.07 */
VG_STATIC float
k_walkspeed = 10.0f,
VG_VAR_F32( k_grind_dampener );
VG_VAR_F32( k_grind_spring );
+ VG_VAR_F32( k_grind_aligment );
VG_VAR_F32( k_board_spring );
VG_VAR_F32( k_board_dampener );
VG_VAR_F32( k_board_interia );
+ VG_VAR_F32( k_grind_decayxy );
+ VG_VAR_F32( k_grind_axel_min_vel );
+ VG_VAR_F32( k_grind_axel_max_angle );
+ VG_VAR_F32( k_grind_max_friction );
VG_VAR_F32( k_walkspeed );
VG_VAR_F32( k_stopspeed );