k_ragdoll_debug_collider = 1,
k_ragdoll_debug_constraints = 0;
-VG_STATIC int k_debug_light_index = 1;
+VG_STATIC int k_debug_light_indices = 0,
+ k_debug_light_complexity = 0;
VG_STATIC int freecam = 0;
VG_STATIC int walk_grid_iterations = 1;
VG_VAR_I32( k_ragdoll_div );
VG_VAR_I32( k_ragdoll_debug_collider );
VG_VAR_I32( k_ragdoll_debug_constraints );
+ VG_VAR_I32( k_debug_light_indices );
+ VG_VAR_I32( k_debug_light_complexity );
VG_VAR_F32( k_friction_lat );