option between water plane / water trigger
[carveJwlIkooP6JGAAIwe30JlM.git] / common.h
index 4f854a32899302c647cac57e1e325660388fedbd..6f0c2f966e705b17d908534f9a41f9829599bb2c 100644 (file)
--- a/common.h
+++ b/common.h
@@ -5,179 +5,4 @@
 #ifndef COMMON_H
 #define COMMON_H
 
-#define VG_TIMESTEP_FIXED (1.0/60.0)
-#define VG_3D
-#define VG_GAME
-//#define VG_STATIC static
-#define VG_STATIC
-#define VG_FRAMEBUFFER_RESIZE 1
-#include "vg/vg.h"
-#include "submodules/anyascii/impl/c/anyascii.c"
-
-#define RESET_MAX_TIME 45.0
-VG_STATIC v3f TEMP_BOARD_0, TEMP_BOARD_1;
-
-enum menu_controller_type
-{
-   k_menu_controller_type_keyboard,
-   k_menu_controller_type_xbox,
-   k_menu_controller_type_playstation,
-   k_menu_controller_type_steam,
-   k_menu_controller_type_steam_deck
-};
-
-VG_STATIC enum menu_controller_type menu_display_controller;
-
-typedef struct ray_hit ray_hit;
-struct ray_hit
-{
-   float dist;
-   u32 *tri;
-   v3f pos, normal;
-};
-
-VG_STATIC float 
-   k_friction_lat          = 12.0f,
-   k_friction_resistance   = 0.01f,
-
-   k_max_push_speed        = 16.0f,
-   k_push_accel            = 10.0f,
-   k_push_cycle_rate       = 8.0f,
-
-   k_steer_ground          = 2.5f,
-   k_steer_air             = 3.6f,
-
-   k_jump_charge_speed     = (1.0f/1.0f),
-   k_jump_force            = 5.0f,
-
-   k_pitch_limit           = 1.5f,
-   k_look_speed            = 2.0f,
-
-   k_cog_spring            = 0.2f,
-   k_cog_damp              = 0.02f,
-   k_cog_mass_ratio        = 0.9f,
-
-   k_mmthrow_scale         = 6.0f,
-   k_mmcollect_lat         = 2.0f,
-   k_mmcollect_vert        = 0.0f,
-   k_mmdecay               = 12.0f,
-   k_spring_angular        = 1.0f,
-
-   k_spring_force          = 300.0f,
-   k_spring_dampener       = 5.0f,
-
-   k_grind_spring          = 50.0f,
-   k_grind_aligment        = 10.0f,
-   k_grind_dampener        = 5.0f,
-
-   k_surface_spring        = 100.0f,
-   k_surface_dampener      = 40.0f,
-   k_manul_spring          = 200.0f,
-   k_manul_dampener        = 30.0f,
-   k_board_interia         = 8.0f,
-
-   k_grind_decayxy         = 30.0f,
-   k_grind_axel_min_vel    = 1.0f,
-   k_grind_axel_max_angle  = 0.95f, /* cosine(|a|) */
-   k_grind_axel_max_vangle = 0.4f,
-   k_grind_max_friction    = 3.0f,
-   k_grind_max_edge_angle  = 0.97f,
-
-   k_board_length          = 0.45f,
-   k_board_width           = 0.13f,
-   k_board_end_radius      = 0.1f,
-   k_board_radius          = 0.14f,    /* 0.07 */
-   
-   k_grind_balance         = -40.0f;
-
-VG_STATIC float
-   k_walkspeed             = 10.0f,
-   k_airspeed              = 1.2f,
-   k_stopspeed             = 4.0f,
-   k_walk_accel            = 10.0f,
-   k_walk_air_accel        = 7.0f,
-   k_walk_friction         = 10.0f,
-   k_walk_step_height      = 0.2f;
-
-VG_STATIC float
-   k_cam_punch             = -0.1f,
-   k_cam_spring            = 20.0f,
-   k_cam_damp              = 6.7f;
-
-VG_STATIC float
-   k_day_length            = 30.0f; /* minutes */
-
-VG_STATIC float k_ragdoll_floatyiness = 20.0f,
-                k_ragdoll_floatydrag  = 1.0f,
-                k_ragdoll_limit_scale = 1.0f;
-
-VG_STATIC int   k_ragdoll_div = 1,
-                ragdoll_frame = 0,
-                k_ragdoll_debug_collider = 1,
-                k_ragdoll_debug_constraints = 0;
-
-VG_STATIC int   k_debug_light_indices = 0,
-                k_debug_light_complexity = 0,
-                k_light_preview = 0;
-
-VG_STATIC int freecam = 0;
-VG_STATIC int walk_grid_iterations = 1;
-VG_STATIC float fc_speed = 10.0f;
-VG_STATIC int cl_thirdperson = 0;
-
-VG_STATIC void common_var_temp(void)
-{
-   VG_VAR_F32( k_day_length );
-
-   VG_VAR_F32( k_cam_punch );
-   VG_VAR_F32( k_cam_damp );
-   VG_VAR_F32( k_cam_spring );
-
-   VG_VAR_F32( k_grind_dampener );
-   VG_VAR_F32( k_grind_spring );
-   VG_VAR_F32( k_grind_aligment );
-   VG_VAR_F32( k_surface_spring );
-   VG_VAR_F32( k_surface_dampener );
-   VG_VAR_F32( k_board_interia );
-   VG_VAR_F32( k_grind_decayxy );
-   VG_VAR_F32( k_grind_axel_min_vel );
-   VG_VAR_F32( k_grind_axel_max_angle );
-   VG_VAR_F32( k_grind_max_friction );
-   VG_VAR_F32( k_grind_balance );
-
-   VG_VAR_F32( k_walkspeed );
-   VG_VAR_F32( k_stopspeed );
-   VG_VAR_F32( k_airspeed );
-   VG_VAR_F32( k_walk_friction );
-   VG_VAR_F32( k_walk_air_accel );
-   VG_VAR_F32( k_walk_accel );
-
-   VG_VAR_I32( freecam );
-   VG_VAR_I32( cl_thirdperson );
-   VG_VAR_F32_PERSISTENT( fc_speed );
-
-   VG_VAR_F32( k_ragdoll_limit_scale );
-   VG_VAR_I32( k_ragdoll_div );
-   VG_VAR_I32( k_ragdoll_debug_collider );
-   VG_VAR_I32( k_ragdoll_debug_constraints );
-   VG_VAR_I32( k_debug_light_indices );
-   VG_VAR_I32( k_debug_light_complexity );
-   VG_VAR_I32( k_light_preview );
-
-   VG_VAR_F32( k_friction_lat );
-
-   VG_VAR_F32( k_cog_spring );
-   VG_VAR_F32( k_cog_damp );
-   VG_VAR_F32( k_cog_mass_ratio );
-
-   VG_VAR_F32( k_spring_force );
-   VG_VAR_F32( k_spring_dampener );
-   VG_VAR_F32( k_spring_angular );
-
-   VG_VAR_F32( k_mmthrow_scale );
-   VG_VAR_F32( k_mmcollect_lat );
-   VG_VAR_F32( k_mmcollect_vert );
-   VG_VAR_F32( k_mmdecay );
-}
-
 #endif /* COMMON_H */