enwauhwduwa
[carveJwlIkooP6JGAAIwe30JlM.git] / common.h
index 0abe4469fd27b97d2107de2ee54834f289b3d9a6..3d60978f2da5d64f23145acec6392f96a97041d0 100644 (file)
--- a/common.h
+++ b/common.h
@@ -7,9 +7,26 @@
 
 #define VG_TIMESTEP_FIXED (1.0/60.0)
 #define VG_3D
+#define VG_GAME
+//#define VG_STATIC static
+#define VG_STATIC
 #define VG_FRAMEBUFFER_RESIZE 1
 #include "vg/vg.h"
-#include "anyascii/anyascii.h"
+#include "submodules/anyascii/impl/c/anyascii.c"
+
+#define RESET_MAX_TIME 45.0
+VG_STATIC v3f TEMP_BOARD_0, TEMP_BOARD_1;
+
+enum menu_controller_type
+{
+   k_menu_controller_type_keyboard,
+   k_menu_controller_type_xbox,
+   k_menu_controller_type_playstation,
+   k_menu_controller_type_steam,
+   k_menu_controller_type_steam_deck
+};
+
+VG_STATIC enum menu_controller_type menu_display_controller;
 
 typedef struct ray_hit ray_hit;
 struct ray_hit
@@ -19,9 +36,9 @@ struct ray_hit
    v3f pos, normal;
 };
 
-static int network_scores_updated = 0;
+VG_STATIC int network_scores_updated = 0;
 
-static u32 utf8_byte0_byte_count( u8 char0 )
+VG_STATIC u32 utf8_byte0_byte_count( u8 char0 )
 {
    for( u32 k=2; k<4; k++ )
    {
@@ -32,14 +49,8 @@ static u32 utf8_byte0_byte_count( u8 char0 )
    return 0;
 }
 
-static void str_utf8_collapse( const char *str, char *buf, u32 length )
+VG_STATIC void str_utf8_collapse( const char *str, char *buf, u32 length )
 {
-   if( length == 0 )
-   {
-      strncpy( buf, "User", length );
-      return;
-   }
-
    u8 *ustr = (u8 *)str;
    u32 utf32_code = 0x00000000;
    u32 i=0, j=0, utf32_byte_ct=0;
@@ -86,4 +97,144 @@ static void str_utf8_collapse( const char *str, char *buf, u32 length )
    buf[j] = 0x00;
 }
 
+VG_STATIC float 
+   k_runspeed              = 20.0f,    /* depr */
+   k_board_allowance       = 0.04f,
+   k_friction_lat          = 12.0f,
+   k_friction_resistance   = 0.01f,
+   k_max_push_speed        = 16.0f,
+   k_push_accel            = 10.0f,
+   k_push_cycle_rate       = 8.0f,
+   k_steer_ground          = 2.5f,
+   k_steer_air             = 3.6f,
+   k_steer_air_lerp        = 0.3f,
+   k_pump_force            = 0.0f,
+   k_downforce             = 0.0f,
+   k_escape_velocity       = 1.0f,
+   k_walk_downforce        = 8.0f,
+   k_jump_charge_speed     = (1.0f/1.0f),
+   k_jump_force            = 5.0f,
+   k_pitch_limit           = 1.5f,
+   k_look_speed            = 2.0f,
+
+   k_spin_boost            = 4.20f,
+
+   k_cog_spring            = 0.2f,
+   k_cog_damp              = 0.02f,
+   k_cog_mass_ratio        = 0.9f,
+
+   k_mmthrow_scale         = 6.0f,
+   k_mmcollect_lat         = 2.0f,
+   k_mmcollect_vert        = 0.0f,
+   k_mmdecay               = 12.0f,
+   k_spring_angular        = 1.0f,
+
+   k_spring_force          = 300.0f,
+   k_spring_dampener       = 5.0f,
+
+   k_grind_spring          = 50.0f,
+   k_grind_aligment        = 10.0f,
+   k_grind_dampener        = 5.0f,
+
+   k_board_spring          = 100.0f,
+   k_board_dampener        = 40.0f,
+   k_manul_spring          = 200.0f,
+   k_manul_dampener        = 30.0f,
+   k_board_interia         = 8.0f,
+
+   k_grind_decayxy         = 30.0f,
+   k_grind_axel_min_vel    = 3.0f,
+   k_grind_axel_max_angle  = 0.95f, /* cosine(|a|) */
+   k_grind_axel_max_vangle = 0.4f,
+   k_grind_max_friction    = 3.0f,
+   k_grind_max_edge_angle  = 0.97f,
+
+   k_board_length          = 0.45f,
+   k_board_width           = 0.13f,
+   k_board_end_radius      = 0.1f,
+   k_board_radius          = 0.14f;    /* 0.07 */
+
+VG_STATIC float
+   k_walkspeed             = 10.0f,
+   k_airspeed              = 1.2f,
+   k_stopspeed             = 4.0f,
+   k_walk_accel            = 10.0f,
+   k_walk_air_accel        = 7.0f,
+   k_walk_friction         = 10.0f,
+   k_walk_step_height      = 0.2f;
+
+VG_STATIC float
+   k_cam_punch             = -0.1f,
+   k_cam_spring            = 20.0f,
+   k_cam_damp              = 6.7f;
+
+VG_STATIC float k_ragdoll_floatyiness = 20.0f,
+                k_ragdoll_floatydrag  = 1.0f,
+                k_ragdoll_limit_scale = 1.0f;
+
+VG_STATIC int   k_ragdoll_div = 1,
+                ragdoll_frame = 0,
+                k_ragdoll_debug_collider = 1,
+                k_ragdoll_debug_constraints = 0;
+
+
+VG_STATIC int freecam = 0;
+VG_STATIC int walk_grid_iterations = 1;
+VG_STATIC float fc_speed = 10.0f;
+VG_STATIC int cl_thirdperson = 0;
+
+VG_STATIC void common_var_temp(void)
+{
+   VG_VAR_F32( k_cam_punch );
+   VG_VAR_F32( k_cam_damp );
+   VG_VAR_F32( k_cam_spring );
+
+   VG_VAR_F32( k_grind_dampener );
+   VG_VAR_F32( k_grind_spring );
+   VG_VAR_F32( k_grind_aligment );
+   VG_VAR_F32( k_board_spring );
+   VG_VAR_F32( k_board_dampener );
+   VG_VAR_F32( k_board_interia );
+   VG_VAR_F32( k_grind_decayxy );
+   VG_VAR_F32( k_grind_axel_min_vel );
+   VG_VAR_F32( k_grind_axel_max_angle );
+   VG_VAR_F32( k_grind_max_friction );
+
+   VG_VAR_F32( k_walkspeed );
+   VG_VAR_F32( k_stopspeed );
+   VG_VAR_F32( k_airspeed );
+   VG_VAR_F32( k_walk_friction );
+   VG_VAR_F32( k_walk_air_accel );
+   VG_VAR_F32( k_runspeed );
+   VG_VAR_F32( k_walk_accel );
+
+   VG_VAR_I32( freecam );
+   VG_VAR_I32( cl_thirdperson );
+   VG_VAR_F32_PERSISTENT( fc_speed );
+
+   /* TODO: NOT PERSISTENT */
+   VG_VAR_F32( k_ragdoll_limit_scale );
+   VG_VAR_I32( k_ragdoll_div );
+   VG_VAR_I32( k_ragdoll_debug_collider );
+   VG_VAR_I32( k_ragdoll_debug_constraints );
+
+   VG_VAR_F32( k_friction_lat );
+
+   VG_VAR_F32( k_cog_spring );
+   VG_VAR_F32( k_cog_damp );
+
+   VG_VAR_F32( k_cog_mass_ratio );
+   VG_VAR_F32( k_escape_velocity );
+   VG_VAR_F32( k_downforce );
+
+   VG_VAR_F32( k_spring_force );
+   VG_VAR_F32( k_spring_dampener );
+   VG_VAR_F32( k_spring_angular );
+
+   VG_VAR_F32( k_mmthrow_scale );
+   VG_VAR_F32( k_mmcollect_lat );
+   VG_VAR_F32( k_mmcollect_vert );
+   VG_VAR_F32( k_mmdecay );
+}
+
 #endif /* COMMON_H */