k_ragdoll_debug_constraints = 0;
VG_STATIC int k_debug_light_indices = 0,
- k_debug_light_complexity = 0;
+ k_debug_light_complexity = 0,
+ k_light_preview = 0;
VG_STATIC int freecam = 0;
VG_STATIC int walk_grid_iterations = 1;
VG_VAR_I32( cl_thirdperson );
VG_VAR_F32_PERSISTENT( fc_speed );
- /* TODO: NOT PERSISTENT */
VG_VAR_F32( k_ragdoll_limit_scale );
VG_VAR_I32( k_ragdoll_div );
VG_VAR_I32( k_ragdoll_debug_collider );
VG_VAR_I32( k_ragdoll_debug_constraints );
VG_VAR_I32( k_debug_light_indices );
VG_VAR_I32( k_debug_light_complexity );
+ VG_VAR_I32( k_light_preview );
VG_VAR_F32( k_friction_lat );