LPR - Skating
[carveJwlIkooP6JGAAIwe30JlM.git] / common.h
index bac81a78aa09ae898a0e018b9326d1fd9ab0632b..14bf294e9f9b430f9a6ac292e688acec1d8a8899 100644 (file)
--- a/common.h
+++ b/common.h
@@ -8,7 +8,8 @@
 #define VG_TIMESTEP_FIXED (1.0/60.0)
 #define VG_3D
 #define VG_GAME
-#define VG_STATIC static
+//#define VG_STATIC static
+#define VG_STATIC
 #define VG_FRAMEBUFFER_RESIZE 1
 #include "vg/vg.h"
 #include "submodules/anyascii/impl/c/anyascii.c"
@@ -95,4 +96,39 @@ VG_STATIC void str_utf8_collapse( const char *str, char *buf, u32 length )
    buf[j] = 0x00;
 }
 
+VG_STATIC float 
+   k_runspeed              = 20.0f,    /* depr */
+   k_board_radius          = 0.3f,
+   k_board_length          = 0.45f,
+   k_board_allowance       = 0.04f,
+   k_friction_lat          = 12.0f,
+   k_friction_resistance   = 0.01f,
+   k_max_push_speed        = 16.0f,
+   k_push_accel            = 10.0f,
+   k_push_cycle_rate       = 8.0f,
+   k_steer_ground          = 2.5f,
+   k_steer_air             = 3.6f,
+   k_steer_air_lerp        = 0.3f,
+   k_pump_force            = 0.0f,
+   k_downforce             = 5.0f,
+   k_walk_downforce        = 8.0f,
+   k_jump_charge_speed     = (1.0f/1.0f),
+   k_jump_force            = 5.0f,
+   k_pitch_limit           = 1.5f,
+   k_look_speed            = 2.0f,
+
+   k_cog_spring            = 0.2f,
+   k_cog_damp              = 0.02f,
+   k_cog_mass_ratio        = 0.9f,
+
+   k_mmthrow_scale         = 6.0f,
+   k_mmcollect_lat         = 2.0f,
+   k_mmcollect_vert        = 0.0f,
+   k_mmdecay               = 12.0f,
+   k_spring_angular        = 1.0f,
+
+   k_spring_force          = 15.0f,
+   k_spring_dampener       = 5.0f;
+
+
 #endif /* COMMON_H */