added models
[carveJwlIkooP6JGAAIwe30JlM.git] / character.h
index 59fbdca1408cbdb44b0b7245c902b72834c02178..5ce456f24a1648493bd2056aa57156c4efac401b 100644 (file)
@@ -63,7 +63,8 @@ struct character
 {
    glmesh mesh;
    
-   submodel parts[ PART_COUNT ];
+   mdl_submesh parts[ PART_COUNT ];
+   v3f origins[ PART_COUNT ];
    m4x3f matrices[ PART_COUNT ];
    
    /* Auxillary information */
@@ -96,7 +97,7 @@ struct character
 static void character_offset( struct character *ch, enum character_part parent,
       enum character_part child )
 {
-   v3_sub( ch->parts[ child ].pivot, ch->parts[ parent ].pivot
+   v3_sub( ch->origins[ child ], ch->origins[ parent ]
          ch->offsets[ child ] );
 }
 
@@ -105,35 +106,44 @@ static int character_load( struct character *ch, const char *name )
    char buf[64];
 
    snprintf( buf, sizeof(buf)-1, "models/%s.mdl", name );
-   model *src = vg_asset_read( buf );
+   mdl_header *src = mdl_load( buf );
 
    if( !src )
-   {
-      vg_error( "Could not open 'models/%s.mdl'", name );
       return 0;
-   }
    
    int error_count = 0;
 
    for( int i=0; i<PART_COUNT; i++ )
    {
       snprintf( buf, sizeof(buf)-1, "%s_%s", name, character_part_strings[i] );
-      submodel *sm = submodel_get( src, buf );
+      mdl_node *pnode = mdl_node_from_name( src, buf );
 
-      if( !sm )
+      memset( &ch->parts[i], 0, sizeof(mdl_submesh) );
+      v3_zero( ch->origins[i] );
+
+      if( !pnode )
       {
          vg_warn( "Character file does not contain an '_%s' part.\n",
                character_part_strings[i] );
          error_count ++;
-         
-         memset( &ch->parts[i], 0, sizeof(submodel) );
+         continue;
+      }
+
+      mdl_submesh *sm = mdl_node_submesh( src, pnode, 0 );
+      
+      if( !sm )
+      {
+         vg_warn( "Character file's '_%s' part has no mesh.\n", 
+               character_part_strings[i] );
+         error_count ++;
          continue;
       }
 
       ch->parts[i] = *sm;
+      v3_copy( pnode->co, ch->origins[i] );
    }
 
-   model_unpack( src, &ch->mesh );
+   mdl_unpack_glmesh( src, &ch->mesh );
    
    if( !error_count )
       vg_success( "Loaded character file '%s' with no errors\n", name );
@@ -259,11 +269,16 @@ static void character_eval( struct character *ch )
    m4x3_mulv( mats[k_chpart_body1], offs[k_chpart_neck], 
          mats[k_chpart_neck][3] );
 
+#if 1
    v4f qhead;
    q_axis_angle( qhead, (v3f){ 0.0f,1.0f,0.0f }, ch->rhead );
    q_m3x3( qhead, mats[k_chpart_head] );
-   //m3x3_mul( mats[k_chpart_neck], mats[k_chpart_head], mats[k_chpart_head] );
    m4x3_mulv( mats[k_chpart_neck], offs[k_chpart_head], mats[k_chpart_head][3]);
+   m3x3_mul( mats[k_chpart_neck], mats[k_chpart_head], mats[k_chpart_head] );
+#else
+   m4x3_mulv( mats[k_chpart_neck], offs[k_chpart_head], mats[k_chpart_head][3]);
+   m3x3_copy( mats[k_chpart_neck], mats[k_chpart_head] );
+#endif
 
    /* Feet */
    m3x3_copy( mats[k_chpart_leg_l1], mats[k_chpart_foot_l] );
@@ -484,7 +499,7 @@ static void character_testpose( struct character *ch, float t )
          *pole = ch->ik_body.pole;
 
    hips[0] = cosf(t*1.325f)*0.25f;
-   hips[1] = (sinf(t)*0.2f+0.6f) * ch->parts[ k_chpart_body0 ].pivot[1];
+   hips[1] = (sinf(t)*0.2f+0.6f) * ch->origins[ k_chpart_body0 ][1];
    hips[2] = 0.0f;
    
    collar[0] = hips[0];
@@ -538,6 +553,7 @@ static void character_testpose( struct character *ch, float t )
    m4x3_identity( ch->matrices[k_chpart_wf] );
 }
 
+static float *player_cam_pos(void);
 static void character_draw( struct character *ch, float temp )
 {
    shader_character_use();
@@ -546,6 +562,8 @@ static void character_draw( struct character *ch, float temp )
    vg_tex2d_bind( &tex_pallet, 0 );
    shader_character_uTexMain( 0 );
    shader_character_uOpacity( temp );
+   shader_character_uCamera( player_cam_pos() );
+   shader_link_standard_ub( _shader_character.id, 2 );
    
    glEnable( GL_CULL_FACE );
    glCullFace( GL_BACK );
@@ -554,8 +572,13 @@ static void character_draw( struct character *ch, float temp )
 
    for( int i=4; i<PART_COUNT; i++ )
    {
+#if 0
+      if( i == k_chpart_head || i == k_chpart_neck )
+         continue;
+#endif
+
       shader_character_uMdl( ch->matrices[i] );
-      submodel_draw( &ch->parts[i] );
+      mdl_draw_submesh( &ch->parts[i] );
    }
 
    for( int i=0; i<2; i++ )
@@ -563,14 +586,14 @@ static void character_draw( struct character *ch, float temp )
       if( ch->shoes[i] )
       {
          shader_character_uMdl( ch->matrices[i] );
-         submodel_draw( &ch->parts[i] );
+         mdl_draw_submesh( &ch->parts[i] );
       }
       else
       {
          shader_character_uMdl( ch->matrices[i+2] );
-         submodel_draw( &ch->parts[i] );
+         mdl_draw_submesh( &ch->parts[i] );
          shader_character_uMdl( ch->matrices[i] );
-         submodel_draw( &ch->parts[i+2] );
+         mdl_draw_submesh( &ch->parts[i+2] );
       }
    }
 }
@@ -663,14 +686,14 @@ static void character_init_ragdoll_joints( struct character *ch )
    {
       struct rd_joint *joint = &rd_joints[i];
       
-      float *hinge = ch->parts[joint->ib].pivot;
+      float *hinge = ch->origins[joint->ib];
       v3_sub( hinge, ch->ragdoll[joint->ia].co, joint->lca );
       v3_sub( hinge, ch->ragdoll[joint->ib].co, joint->lcb );
    }
 
    for( int i=0; i<PART_COUNT; i++ )
    {
-      float *pivot = ch->parts[i].pivot;
+      float *pivot = ch->origins[i];
       v3_sub( ch->ragdoll[i].co, pivot, ch->ragdoll[i].delta );
    }
 }
@@ -687,27 +710,27 @@ static void character_init_ragdoll( struct character *ch )
    v3f chest_dims = { chest_depth, chest_height, chest_width };
    character_rd_box( ch, k_chpart_body1, chest_dims );
 
-   v3_copy( ch->parts[k_chpart_body1].pivot, rbs[k_chpart_body1].co );
+   v3_copy( ch->origins[k_chpart_body1], rbs[k_chpart_body1].co );
    rbs[k_chpart_body1].co[1] += chest_height*0.5f;
 
    /* Torso */
    v3f torso_dims = { chest_depth, 
                       offs[k_chpart_body1][1]-offs[k_chpart_leg_l0][1],
                       chest_width*0.85f };
-   v3_copy( ch->parts[k_chpart_body0].pivot, rbs[k_chpart_body0].co );
+   v3_copy( ch->origins[k_chpart_body0], rbs[k_chpart_body0].co );
    character_rd_box( ch, k_chpart_body0, torso_dims );
 
    /* Neck */
    v3f neck_dims = { chest_depth*0.5f, 
                      offs[k_chpart_head][1], 
                      chest_depth*0.5f };
-   v3_copy( ch->parts[k_chpart_neck].pivot, rbs[k_chpart_neck].co );
+   v3_copy( ch->origins[k_chpart_neck], rbs[k_chpart_neck].co );
    rbs[k_chpart_neck].co[1] += neck_dims[1]*0.5f;
    character_rd_box( ch, k_chpart_neck, neck_dims );
 
    /* Head */
    v3f head_dims = { chest_width*0.5f, chest_width*0.5f, chest_width*0.5f };
-   v3_copy( ch->parts[k_chpart_head].pivot, rbs[k_chpart_head].co );
+   v3_copy( ch->origins[k_chpart_head], rbs[k_chpart_head].co );
    rbs[k_chpart_head].co[1] += head_dims[1]*0.5f;
    character_rd_box( ch, k_chpart_head, head_dims );
    
@@ -725,18 +748,18 @@ static void character_init_ragdoll( struct character *ch )
    character_rd_box( ch, k_chpart_hand_l, hand_dims );
    character_rd_box( ch, k_chpart_hand_r, hand_dims );
 
-   v3_copy( ch->parts[k_chpart_arm_l0].pivot, rbs[k_chpart_arm_l0].co );
+   v3_copy( ch->origins[k_chpart_arm_l0], rbs[k_chpart_arm_l0].co );
    rbs[k_chpart_arm_l0].co[2] += ua_dims[2] * 0.5f;
-   v3_copy( ch->parts[k_chpart_arm_l1].pivot, rbs[k_chpart_arm_l1].co );
+   v3_copy( ch->origins[k_chpart_arm_l1], rbs[k_chpart_arm_l1].co );
    rbs[k_chpart_arm_l1].co[2] += la_dims[2] * 0.5f;
-   v3_copy( ch->parts[k_chpart_hand_l].pivot, rbs[k_chpart_hand_l].co );
+   v3_copy( ch->origins[k_chpart_hand_l], rbs[k_chpart_hand_l].co );
    rbs[k_chpart_hand_l].co[2] += hand_dims[2] * 0.5f;
 
-   v3_copy( ch->parts[k_chpart_arm_r0].pivot, rbs[k_chpart_arm_r0].co );
+   v3_copy( ch->origins[k_chpart_arm_r0], rbs[k_chpart_arm_r0].co );
    rbs[k_chpart_arm_r0].co[2] -= ua_dims[2] * 0.5f;
-   v3_copy( ch->parts[k_chpart_arm_r1].pivot, rbs[k_chpart_arm_r1].co );
+   v3_copy( ch->origins[k_chpart_arm_r1], rbs[k_chpart_arm_r1].co );
    rbs[k_chpart_arm_r1].co[2] -= la_dims[2] * 0.5f;
-   v3_copy( ch->parts[k_chpart_hand_r].pivot, rbs[k_chpart_hand_r].co );
+   v3_copy( ch->origins[k_chpart_hand_r], rbs[k_chpart_hand_r].co );
    rbs[k_chpart_hand_r].co[2] -= hand_dims[2] * 0.5f;
 
    /* LEgs */
@@ -753,19 +776,19 @@ static void character_init_ragdoll( struct character *ch )
    character_rd_box( ch, k_chpart_foot_l, foot_dims );
    character_rd_box( ch, k_chpart_foot_r, foot_dims );
 
-   v3_copy( ch->parts[k_chpart_leg_l0].pivot, rbs[k_chpart_leg_l0].co );
+   v3_copy( ch->origins[k_chpart_leg_l0], rbs[k_chpart_leg_l0].co );
    rbs[k_chpart_leg_l0].co[1] -= ul_dims[1] * 0.5f;
-   v3_copy( ch->parts[k_chpart_leg_l1].pivot, rbs[k_chpart_leg_l1].co );
+   v3_copy( ch->origins[k_chpart_leg_l1], rbs[k_chpart_leg_l1].co );
    rbs[k_chpart_leg_l1].co[1] -= ll_dims[1] * 0.5f;
-   v3_copy( ch->parts[k_chpart_foot_l].pivot, rbs[k_chpart_foot_l].co );
+   v3_copy( ch->origins[k_chpart_foot_l], rbs[k_chpart_foot_l].co );
    rbs[k_chpart_foot_l].co[1] -= foot_dims[1] * 0.5f;
    rbs[k_chpart_foot_l].co[0] -= foot_dims[0] * 0.5f;
 
-   v3_copy( ch->parts[k_chpart_leg_r0].pivot, rbs[k_chpart_leg_r0].co );
+   v3_copy( ch->origins[k_chpart_leg_r0], rbs[k_chpart_leg_r0].co );
    rbs[k_chpart_leg_r0].co[1] -= ul_dims[1] * 0.5f;
-   v3_copy( ch->parts[k_chpart_leg_r1].pivot, rbs[k_chpart_leg_r1].co );
+   v3_copy( ch->origins[k_chpart_leg_r1], rbs[k_chpart_leg_r1].co );
    rbs[k_chpart_leg_r1].co[1] -= ll_dims[1] * 0.5f;
-   v3_copy( ch->parts[k_chpart_foot_r].pivot, rbs[k_chpart_foot_r].co );
+   v3_copy( ch->origins[k_chpart_foot_r], rbs[k_chpart_foot_r].co );
    rbs[k_chpart_foot_r].co[1] -= foot_dims[1] * 0.5f;
    rbs[k_chpart_foot_r].co[0] -= foot_dims[0] * 0.5f;