move scene bh to bvh.h
[carveJwlIkooP6JGAAIwe30JlM.git] / character.h
index bc2ccb5a52c3f8c2d29d7f48de61f19ceb674f59..047b714df02f62db79b113299848d467abdc2691 100644 (file)
@@ -368,6 +368,22 @@ static character_pose pose_stand =
   .cam = {-0.3477f, 1.5884f, -0.0019f}
 };
 
+static character_pose pose_stand_reverse =
+{
+  .b0 =  {0.1624f, 1.0688f, -0.0632f},
+  .b1 =  {0.0499f, 1.5564f, -0.0013f},
+  .p =   {0.5423f, 1.2810f, -0.2368f},
+  .fr =  {0.0535f, 0.1312f, -0.3647f},
+  .fl =  {0.0354f, 0.1464f, 0.2917f},
+  .pl =  {-0.4325f, 0.6889f, 0.4591f},
+  .pr =  {-0.4794f, 0.7598f, -0.0842f},
+  .hl =  {0.0498f, 1.0058f, 0.2317f},
+  .hr =  {0.0188f, 0.9786f, -0.2725f},
+  .apl = {0.2898f, 1.3453f, 0.0695f},
+  .apr = {0.4715f, 1.2876f, -0.4982f},
+  .cam = {-0.3477f, 1.5884f, -0.0730f}
+};
+
 static character_pose pose_fly =
 {
   .b0 =  {0.2995f, 0.6819f, -0.1369f},
@@ -831,7 +847,18 @@ static void character_debug_ragdoll( struct character *ch )
 static void character_ragdoll_iter( struct character *ch )
 {
    for( int i=0; i<PART_COUNT; i++ )
-      rb_build_manifold( &ch->ragdoll[i] );
+   {
+      rb_manifold_reset( &ch->ragdoll[i] );
+      rb_build_manifold_terrain( &ch->ragdoll[i] );
+
+      u32 colliders[16];
+      int len = bh_select( &world.bhcubes, ch->ragdoll[i].bbx_world, 
+            colliders, 16 );
+      
+      for( int j=0; j<len; j++ )
+         rb_build_manifold_rb_static( &ch->ragdoll[i], 
+               &world.temp_rbs[colliders[j]] );
+   }
 
    v3f rv;