d[2] = vg_lerpf( a[2], b[2], t );
}
+/* lerp position, fov, and angles */
static void camera_lerp( camera *a, camera *b, float t, camera *d ){
v3_lerp( a->pos, b->pos, t, d->pos );
- d->angles[0] = vg_alerpf( a->angles[0], b->angles[0], t );
- d->angles[1] = vg_lerpf( a->angles[1], b->angles[1], t );
- d->angles[2] = vg_lerpf( a->angles[2], b->angles[2], t );
+ camera_lerp_angles( a->angles, b->angles, t, d->angles );
d->fov = vg_lerpf( a->fov, b->fov, t );
}
d->fov = a->fov;
}
+static void m4x3_transform_camera( m4x3f m, camera *cam ){
+ m4x3_mulv( m, cam->pos, cam->pos );
+
+ v3f v0;
+ v3_angles_vector( cam->angles, v0 );
+ m3x3_mulv( m, v0, v0 );
+ v3_normalize( v0 );
+ v3_angles( v0, cam->angles );
+}
+
/*
* 1) [angles, pos] -> transform
*/