#ifndef BVH_H
#define BVH_H
-#include "common.h"
+
+#include "vg/vg_mem.h"
+#include "vg/vg_m.h"
+#include "vg/vg_lines.h"
/*
* Usage:
* system: the system we created above which will deal with the data
*
* call bh_create( bh_tree *bh, u32 item_count )
- * VG_STATIC int bh_ray( bh_tree *bh, u32 inode, v3f co, v3f dir, ray_hit *hit )
- * VG_STATIC int bh_select( bh_tree *bh, boxf box, u32 *buffer, int len )
+ * static int bh_ray( bh_tree *bh, u32 inode, v3f co, v3f dir, ray_hit *hit )
+ * static int bh_select( bh_tree *bh, boxf box, u32 *buffer, int len )
*/
typedef struct bh_node bh_node;
v3f pos, normal;
};
-struct bh_tree
-{
+struct bh_tree{
u32 node_count;
bh_system *system;
nodes[];
};
-struct bh_system
-{
+struct bh_system{
void (*expand_bound)( void *user, boxf bound, u32 item_index );
float (*item_centroid)( void *user, u32 item_index, int axis );
void (*item_closest)( void *user, u32 item_index, v3f point, v3f closest );
int (*cast_ray)( void *user, u32 index, v3f co, v3f dir, ray_hit *hit );
};
-VG_STATIC void bh_update_bounds( bh_tree *bh, u32 inode )
-{
+static void bh_update_bounds( bh_tree *bh, u32 inode ){
bh_node *node = &bh->nodes[ inode ];
box_init_inf( node->bbx );
}
}
-VG_STATIC void bh_subdivide( bh_tree *bh, u32 inode )
-{
+static void bh_subdivide( bh_tree *bh, u32 inode ){
bh_node *node = &bh->nodes[ inode ];
if( node->count <= bh->max_per_leaf )
bh_subdivide( bh, ir );
}
-VG_STATIC bh_tree *bh_create( void *lin_alloc, bh_system *system,
- void *user, u32 item_count, u32 max_per_leaf )
-{
+static bh_tree *bh_create( void *lin_alloc, bh_system *system,
+ void *user, u32 item_count, u32 max_per_leaf ){
assert( max_per_leaf > 0 );
u32 alloc_count = VG_MAX( 1, item_count );
* Draw items in this leaf node.
* *item_debug() must be set!
*/
-VG_STATIC void bh_debug_leaf( bh_tree *bh, bh_node *node )
-{
+static void bh_debug_leaf( bh_tree *bh, bh_node *node ){
vg_line_boxf( node->bbx, 0xff00ff00 );
if( bh->system->item_debug ){
/*
* Trace the bh tree all the way down to the leaf nodes where pos is inside
*/
-VG_STATIC void bh_debug_trace( bh_tree *bh, u32 inode, v3f pos, u32 colour )
-{
+static void bh_debug_trace( bh_tree *bh, u32 inode, v3f pos, u32 colour ){
bh_node *node = &bh->nodes[ inode ];
if( (pos[0] >= node->bbx[0][0] && pos[0] <= node->bbx[1][0]) &&
}
}
-VG_STATIC int bh_ray( bh_tree *bh, v3f co, v3f dir, ray_hit *hit )
-{
- if( bh->node_count < 2 )
- return 0;
-
- int count = 0;
- u32 stack[100];
- u32 depth = 2;
-
- stack[0] = 0;
- stack[1] = bh->nodes[0].il;
- stack[2] = bh->nodes[0].ir;
-
- v3f dir_inv;
- dir_inv[0] = 1.0f/dir[0];
- dir_inv[1] = 1.0f/dir[1];
- dir_inv[2] = 1.0f/dir[2];
-
- while(depth){
- bh_node *inode = &bh->nodes[ stack[depth] ];
- if( ray_aabb1( inode->bbx, co, dir_inv, hit->dist ) ){
- if( inode->count ){
- for( u32 i=0; i<inode->count; i++ ){
- u32 idx = inode->start+i;
-
- if( bh->system->cast_ray )
- count += bh->system->cast_ray( bh->user, idx, co, dir, hit );
- else
- count ++;
- }
+typedef struct bh_iter bh_iter;
+struct bh_iter{
+ struct {
+ i32 id, depth;
+ }
+ stack[64];
- depth --;
- }
- else{
- if( depth+1 >= vg_list_size(stack) ){
- vg_error( "Maximum stack reached!\n" );
- return count;
- }
+ enum bh_query_type{
+ k_bh_query_box,
+ k_bh_query_ray,
+ k_bh_query_range
+ }
+ query;
- stack[depth] = inode->il;
- stack[depth+1] = inode->ir;
- depth ++;
- }
+ union{
+ struct{
+ boxf box;
}
- else{
- depth --;
- }
- }
+ box;
- return count;
-}
+ struct{
+ v3f co, inv_dir;
+ f32 max_dist;
+ }
+ ray;
-typedef struct bh_iter bh_iter;
-struct bh_iter
-{
- struct
- {
- int id, depth;
- }
- stack[64];
+ struct {
+ v3f co;
+ f32 dist_sqr;
+ }
+ range;
+ };
- int depth, i;
+ i32 depth, i;
};
-VG_STATIC void bh_iter_init( int root, bh_iter *it )
-{
+static void bh_iter_init_generic( i32 root, bh_iter *it ){
it->stack[0].id = root;
it->stack[0].depth = 0;
it->depth = 0;
it->i = 0;
}
-VG_STATIC int bh_next( bh_tree *bh, bh_iter *it, boxf box, int *em )
-{
+static void bh_iter_init_box( i32 root, bh_iter *it, boxf box ){
+ bh_iter_init_generic( root, it );
+ it->query = k_bh_query_box;
+
+ box_copy( box, it->box.box );
+}
+
+static void bh_iter_init_ray( i32 root, bh_iter *it, v3f co,
+ v3f dir, f32 max_dist ){
+ bh_iter_init_generic( root, it );
+ it->query = k_bh_query_ray;
+
+ v3_div( (v3f){1.0f,1.0f,1.0f}, dir, it->ray.inv_dir );
+ v3_copy( co, it->ray.co );
+ it->ray.max_dist = max_dist;
+}
+
+static void bh_iter_init_range( i32 root, bh_iter *it, v3f co, f32 range ){
+ bh_iter_init_generic( root, it );
+ it->query = k_bh_query_range;
+
+ v3_copy( co, it->range.co );
+ it->range.dist_sqr = range*range;
+}
+
+/* NOTE: does not compute anything beyond the leaf level. element level tests
+ * should be implemented by the users code.
+ *
+ * this is like a 'broad phase only' deal.
+ */
+static i32 bh_next( bh_tree *bh, bh_iter *it, i32 *em ){
while( it->depth >= 0 ){
bh_node *inode = &bh->nodes[ it->stack[it->depth].id ];
/* Only process overlapping nodes */
- if( !box_overlap( inode->bbx, box ) ){
+ i32 q = 0;
+
+ if( it->i ) /* already checked */
+ q = 1;
+ else{
+ if( it->query == k_bh_query_box )
+ q = box_overlap( inode->bbx, it->box.box );
+ else if( it->query == k_bh_query_ray )
+ q = ray_aabb1( inode->bbx, it->ray.co,
+ it->ray.inv_dir, it->ray.max_dist );
+ else {
+ v3f nearest;
+ closest_point_aabb( it->range.co, inode->bbx, nearest );
+
+ if( v3_dist2( nearest, it->range.co ) <= it->range.dist_sqr )
+ q = 1;
+ }
+ }
+
+ if( !q ){
it->depth --;
continue;
}
return 0;
}
-VG_STATIC int bh_closest_point( bh_tree *bh, v3f pos,
+static int bh_closest_point( bh_tree *bh, v3f pos,
v3f closest, float max_dist )
{
if( bh->node_count < 2 )