# Compiler Presets
# ==============================================================================
-_linux_compiler="gcc -std=c99 -D_REENTRANT"
+_linux_compiler="clang -std=c99 -D_REENTRANT"
_linux_linkgraphics="-lGL -lglfw3 -lX11 -lXxf86vm -lXrandr -lm -pthread -lXi -ldl"
_linux_asan="-fsanitize=address"
_linux_linksteam="-lsteam_api"
_windows_linksteam="vg/dep/steam/steam_api.dll"
_windows_folder="bin/win32"
-_options_debugmode="-O0 -ggdb3 -fno-omit-frame-pointer"
+_options_debugmode="-O0 -ggdb3 -fno-omit-frame-pointer -rdynamic"
_options_release="-O3 -DVG_RELEASE"
# Compiler lines
_linux_options="$_linux_asan $_options_debugmode"
_windows_options="$_windows_asan $_options_debugmode"
;;
+ ltools)
+ _compiler=$_linux_compiler
+ _options=$_linux_options
+ _folder=$_linux_folder
+ _ext=""
+ vg_compile_tools
+
+ ;;
game)
titleit "Creating Linux build"
mkdir -p $_linux_folder/cfg
./bin/linux/tools/qoiconv $f $dest
done
;;
+ sounds)
+ titleit "Compiling sounds"
+ mkdir -p ./bin/content/textures
+
+ for f in ./sound_src/*.wav
+ do
+ dest=./bin/content/sounds/"$(basename "$f" .wav).44100.ima_adpcm"
+ ./bin/linux/tools/audcomp $f $dest
+ done
+ ;;
+
content)
logit "Copying content"
mkdir -p ./bin/content/models
mkdir -p ./bin/content/sound
cp ./models_src/* ./bin/content/models/
- cp ./sound_src/* ./bin/content/sound/
+ #cp ./sound_src/* ./bin/content/sound/
;;
all)
test)
run_game
;;
+ gdb)
+ cd $_linux_folder
+ gdb -tui ./skaterift
+ cd ./../
+ ;;
testserver)
run_server
;;