scraped a small amount of crap
[carveJwlIkooP6JGAAIwe30JlM.git] / build.c
diff --git a/build.c b/build.c
index 5e1652e33152e3088c7aa33ff52cdc05e2b0f90d..f791927809d36e7a26e2fae30e79686f3739db20 100644 (file)
--- a/build.c
+++ b/build.c
@@ -126,6 +126,7 @@ void build_shaders(void)
    _S( "scene_position",            "scene.vs", "scene_position.fs" );
    _S( "scene_water",               "scene.vs", "scene_water.fs" );
    _S( "scene_water_fast",          "scene.vs", "scene_water_fast.fs" );
+   _S( "scene_scoretext",           "scene_sfd.vs", "scene_standard.fs" );
 
    /* Models */
    _S( "model_sky",            "model.vs",         "model_sky.fs" );
@@ -138,9 +139,4 @@ void build_shaders(void)
    _S( "blitblur",  "blit.vs",      "blitblur.fs" );
    _S( "blitcolour","blit.vs",      "colour.fs" );
    _S( "routeui",   "routeui.vs",   "routeui.fs" );
-   
-#if 0
-   // 3D Standard
-   _S( "scoretext", "shaders/scoretext.vs", "shaders/vblend.fs" );
-#endif
 }