_S( "scene_position", "scene.vs", "scene_position.fs" );
_S( "scene_water", "scene.vs", "scene_water.fs" );
_S( "scene_water_fast", "scene.vs", "scene_water_fast.fs" );
+ _S( "scene_scoretext", "scene_sfd.vs", "scene_standard.fs" );
/* Models */
_S( "model_sky", "model.vs", "model_sky.fs" );
_S( "blitblur", "blit.vs", "blitblur.fs" );
_S( "blitcolour","blit.vs", "colour.fs" );
_S( "routeui", "routeui.vs", "routeui.fs" );
-
-#if 0
- // 3D Standard
- _S( "scoretext", "shaders/scoretext.vs", "shaders/vblend.fs" );
-#endif
}