render placeholder boards at store
[carveJwlIkooP6JGAAIwe30JlM.git] / build.c
diff --git a/build.c b/build.c
index 0470a3b926f199fc6b91e3c52a86c5a33bd27b66..e769465c428149e70f9ec090e58f7f96eb8b78a7 100644 (file)
--- a/build.c
+++ b/build.c
@@ -249,7 +249,7 @@ void build_shaders(void){
    _S( "scene_fxglow",              "scene_fxglow.vs", "scene_fxglow.fs" );
    _S( "scene_vertex_blend",        "scene.vs", "scene_vertex_blend.fs" );
    _S( "scene_terrain",             "scene.vs", "scene_terrain.fs" );
-   _S( "scene_route",               "scene.vs", "scene_route.fs" );
+   _S( "scene_route",               "scene_override.vs", "scene_route.fs" );
    _S( "scene_depth",               "scene.vs", "scene_depth.fs" );
    _S( "scene_position",            "scene.vs", "scene_position.fs" );
    _S( "scene_cubemapped",          "scene.vs", "scene_cubemapped.fs" );
@@ -269,7 +269,8 @@ void build_shaders(void){
    _S( "model_font",           "model_font.vs",    "model_font.fs" );
 
    /* Pointcloud */
-   _S( "point_map", "cloud.vs", "cloud.fs" );
+   //_S( "point_map", "cloud.vs", "cloud.fs" );
+   _S( "particle", "particle.vs", "particle.fs" );
 
    /* 2D */
    _S( "blit",      "blit.vs",      "blit.fs" );