minor changes to be on track with vg revision
[carveJwlIkooP6JGAAIwe30JlM.git] / build.c
diff --git a/build.c b/build.c
index 3b82a01eaa4d9e669f9b3bb66f952db28fa20aba..cb7a71a26324e40ef1c48388ad34d5e5c71e79b7 100644 (file)
--- a/build.c
+++ b/build.c
@@ -1,34 +1,17 @@
-#include <time.h>
+#include "vg/vg.h"
 #include "vg/vg_platform.h"
 #include "vg/vg_log.h"
 #include "vg/vg_opt.h"
 #include "vg/vg_build.h"
 #include "vg/vg_build_utils_shader.h"
 #include "vg/vg_msg.h"
-#include "workshop_types.h"
+#include "addon_types.h"
+
+u32 optimize_test_compile = 0;
 
 /* 
- * c build.c --release --clang 
- * c build.c --clang -p 
- * c build.c --file=game -rc --clang --play
- */
-
-int compiled_something = 0;
-
-void build_server( enum compiler compiler )
-{
-   vg_build_start( "skaterift_server", compiler );
-   vg_build_object( "server.c " );
-   vg_build_link( "-lm -lsdkencryptedappticket -lsteam_api " );
-   vg_build_library_dir( "-L./vg/dep/steam " );
-
-   vg_build_bin_dependency_file( "vg/dep/steam/steamclient.so" );
-   vg_build_bin_dependency_file( "vg/dep/steam/libsteam_api.so" );
-   vg_build_bin_dependency_file( "vg/dep/steam/libsdkencryptedappticket.so" );
-
-   vg_build();
-   compiled_something = 1;
-}
+ * Addon metadata utilities 
+ * -------------------------------------------------------------------------- */
 
 void write_msg( vg_msg *msg, const char *path ){
    FILE *fp = fopen( path, "wb" );
@@ -37,206 +20,260 @@ void write_msg( vg_msg *msg, const char *path ){
       exit(0);
    }
 
-   fwrite( msg->buf, msg->cur, 1, fp );
+   fwrite( msg->buf, msg->cur.co, 1, fp );
    fclose( fp );
    vg_success( "Written %s (%ub)\n", path, msg->cur );
 }
 
-void build_shaders(void);
-void build_game( enum compiler compiler )
-{
-   static int shaders_built = 0;
-   if( !shaders_built ){
-      shaders_built = 1;
-      build_shaders();
-   }
-
-   vg_build_start( "skaterift", compiler );
-   vg_build_object( "skaterift.c " );
-   vg_build_add_link_for_graphics();
-   vg_build_add_link_for_game();
-
-   vg_build_copy_graphics_dependencies();
-   vg_build_copy_game_dependencies();
-
-   vg_build_symbolic_link( "textures_src", "textures" );
-   vg_build_symbolic_link( "models_src", "models" );
-   vg_build_symbolic_link( "boards_src", "boards" );
-   vg_build_symbolic_link( "maps_src", "maps" );
-   vg_build_symbolic_link( "sound_src", "sound" );
-   vg_build_syscall( "mkdir -p %s/cfg", vg_compiler.build_dir );
-
+void write_generic_addon_inf( u32 type, const char *title,
+                              const char *content, const char *dest ){
    u8 descriptor_buf[ 512 ];
-
-   {
    vg_msg descriptor = {0};
    descriptor.buf = descriptor_buf;
    descriptor.max = sizeof(descriptor_buf);
    vg_msg_frame( &descriptor, "workshop" );
-      vg_msg_wkvstr( &descriptor, "title", "Longboard" );
+      vg_msg_wkvstr( &descriptor, "title", title );
       vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
-      vg_msg_wkvu32( &descriptor, "type", k_workshop_file_type_board );
+      vg_msg_wkvu32( &descriptor, "type", type );
    vg_msg_end_frame( &descriptor );
-   vg_msg_wkvstr( &descriptor, "content", "board.mdl" );
-   write_msg( &descriptor, "boards_src/skaterift_long/addon.inf" );
-   }
+   vg_msg_wkvstr( &descriptor, "content", content );
+   write_msg( &descriptor, dest );
+}
 
-   {
-   vg_msg descriptor = {0};
-   descriptor.buf = descriptor_buf;
-   descriptor.max = sizeof(descriptor_buf);
-   vg_msg_frame( &descriptor, "workshop" );
-      vg_msg_wkvstr( &descriptor, "title", "Fractal" );
-      vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
-      vg_msg_wkvu32( &descriptor, "type", k_workshop_file_type_board );
-   vg_msg_end_frame( &descriptor );
-   vg_msg_wkvstr( &descriptor, "content", "board.mdl" );
-   write_msg( &descriptor, "boards_src/skaterift_fract/addon.inf" );
-   }
+/*
+ * Compilation specifications
+ * -------------------------------------------------------------------------- */
+
+/* operates in the local files, not in the bin folders */
+void build_game_metadata(void){
+   vg_info( "Building game metadata\n" );
+   write_generic_addon_inf( k_addon_type_board, 
+                            "Longboard", "board.mdl", 
+                            "boards_src/skaterift_long/addon.inf");
+   write_generic_addon_inf( k_addon_type_board, 
+                            "Fractal", "board.mdl", 
+                            "boards_src/skaterift_fract/addon.inf");
+   write_generic_addon_inf( k_addon_type_board,
+                            "Striped", "board.mdl",
+                            "boards_src/skaterift_striped/addon.inf");
+   write_generic_addon_inf( k_addon_type_board,
+                            "Licco", "board.mdl",
+                            "boards_src/skaterift_licco/addon.inf");
+   write_generic_addon_inf( k_addon_type_board,
+                            "Hypno", "board.mdl",
+                            "boards_src/skaterift_spiral/addon.inf");
+   write_generic_addon_inf( k_addon_type_board,
+                            "Shark", "board.mdl",
+                            "boards_src/skaterift_shark/addon.inf");
+
+   write_generic_addon_inf( k_addon_type_player,
+                            "De'folde", "ch_new.mdl",
+                            "playermodels_src/skaterift_new/addon.inf" );
+   write_generic_addon_inf( k_addon_type_player,
+                            "Jordan", "ch_jordan.mdl",
+                            "playermodels_src/skaterift_jordan/addon.inf" );
+   write_generic_addon_inf( k_addon_type_player,
+                            "Outlaw", "ch_outlaw.mdl",
+                            "playermodels_src/skaterift_outlaw/addon.inf" );
+   write_generic_addon_inf( k_addon_type_player,
+                            "Chip", "ch_chip.mdl",
+                            "playermodels_src/skaterift_chip/addon.inf" );
+   write_generic_addon_inf( k_addon_type_player,
+                            "Aaron", "ch_aaron.mdl",
+                            "playermodels_src/skaterift_aaron/addon.inf" );
+}
 
-   {
-   vg_msg descriptor = {0};
-   descriptor.buf = descriptor_buf;
-   descriptor.max = sizeof(descriptor_buf);
-   vg_msg_frame( &descriptor, "workshop" );
-      vg_msg_wkvstr( &descriptor, "title", "Striped" );
-      vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
-      vg_msg_wkvu32( &descriptor, "type", k_workshop_file_type_board );
-   vg_msg_end_frame( &descriptor );
-   vg_msg_wkvstr( &descriptor, "content", "board.mdl" );
-   write_msg( &descriptor, "boards_src/skaterift_striped/addon.inf" );
-   }
+void build_game_content(void){
+   vg_low( "Building game content structure\n" );
+   const char *project_name = vg_build.project_name.buffer;
+   vg_symlink( "textures_src", "textures" );
+   vg_symlink( "models_src", "models" );
+   vg_symlink( "boards_src", "boards" );
+   vg_symlink( "maps_src", "maps" );
+   vg_symlink( "sound_src", "sound" );
+   vg_symlink( "playermodels_src", "playermodels" );
+   vg_syscall( "mkdir -p bin/%s/cfg", project_name );
+   vg_syscall( "mkdir -p bin/%s/savedata", project_name );
+   vg_syscall( "mkdir -p bin/%s/tools", project_name );
+   vg_syscall( "cp blender_export.py bin/%s/tools/", project_name );
+}
 
-   {
-   vg_msg descriptor = {0};
-   descriptor.buf = descriptor_buf;
-   descriptor.max = sizeof(descriptor_buf);
-   vg_msg_frame( &descriptor, "workshop" );
-      vg_msg_wkvstr( &descriptor, "title", "Licco" );
-      vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
-      vg_msg_wkvu32( &descriptor, "type", k_workshop_file_type_board);
-   vg_msg_end_frame( &descriptor );
-   vg_msg_wkvstr( &descriptor, "content", "board.mdl" );
-   write_msg( &descriptor, "boards_src/skaterift_licco/addon.inf" );
+void build_shaders(void);
+void compile_game( int binaries, int content ){
+   static int meta = 0;
+   if( !meta ){
+      meta = 1;
+      build_shaders();
+      build_game_metadata();
+      vg_low( "\n\n" );
    }
 
-   {
-   vg_msg descriptor = {0};
-   descriptor.buf = descriptor_buf;
-   descriptor.max = sizeof(descriptor_buf);
-   vg_msg_frame( &descriptor, "workshop" );
-      vg_msg_wkvstr( &descriptor, "title", "Hypno" );
-      vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
-      vg_msg_wkvu32( &descriptor, "type", k_workshop_file_type_board );
-   vg_msg_end_frame( &descriptor );
-   vg_msg_wkvstr( &descriptor, "content", "board.mdl" );
-   write_msg( &descriptor, "boards_src/skaterift_spiral/addon.inf" );
-   }
+   vg_build_new( "skaterift" );
 
-   {
-   vg_msg descriptor = {0};
-   descriptor.buf = descriptor_buf;
-   descriptor.max = sizeof(descriptor_buf);
-   vg_msg_frame( &descriptor, "workshop" );
-      vg_msg_wkvstr( &descriptor, "title", "Shark" );
-      vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
-      vg_msg_wkvu32( &descriptor, "type", k_workshop_file_type_board );
-   vg_msg_end_frame( &descriptor );
-   vg_msg_wkvstr( &descriptor, "content", "board.mdl" );
-   write_msg( &descriptor, "boards_src/skaterift_shark/addon.inf" );
+   if( binaries ){
+      vg_add_source( "skaterift.c" );
+      vg_add_graphics();
+      vg_add_game_stuff();
+      vg_compile( "skaterift" );
    }
 
-   vg_build();
-   compiled_something = 1;
+   if( content )
+      build_game_content();
+}
+
+void compile_sqlite_obj(void){
+   vg_build_new( "sqlite3.o" );
+   vg_add_source( "-c dep/sqlite3/sqlite3.c " );
+   vg_link( "-ldl " );
+   vg_compile( "sqlite3.o" );
 }
 
-int main( int argc, char *argv[] )
-{
-   time_t uid = time(NULL);
+void compile_server(void){
+   vg_build_new( "skaterift_server" );
+   vg_add_source( "gameserver.c" );
+   vg_add_source( "bin/sqlite3.o-linux-x86_64-clang/sqlite3.o" );
+   vg_include_dir( "-I./dep " );
+   vg_library_dir( "-L./vg/dep/steam " );
+   vg_link( "-ldl -lpthread -lm -lsdkencryptedappticket -lsteam_api " );
+   vg_add_blob( "vg/dep/steam/libsteam_api.so", "" );
+   vg_add_blob( "vg/dep/steam/libsdkencryptedappticket.so", "" );
+   vg_compile( "server" );
+}
+
+/*
+ * Scripts
+ * -------------------------------------------------------------------------- */
+
+void s_release_all(void){
+   vg_info( "running script: s_release_all(void)\n" );
+
+   vg_build.optimization = 3;
+   vg_build.fresh = 1;
+   vg_build.arch = k_architecture_x86_64;
+   vg_build.compiler = k_compiler_zigcc;
+   vg_build.libc = k_libc_version_2_23;
+
+   /* binaries for windows and linux */
+   vg_build.platform = k_platform_windows;
+   compile_game( 1, 0 );
+   vg_tarball_last_project(); /* windows binary depot: 2103942 */
+   vg_success( "Completed 1/3\n" );
+
+   vg_build.platform = k_platform_linux;
+   compile_game( 1, 0 );
+   vg_tarball_last_project(); /* linux binary depot: 2103941 */
+   vg_success( "Completed 2/3\n" );
+
+   /* content files for any platform */
+   vg_build.platform = k_platform_anyplatform;
+   vg_build.compiler = k_compiler_blob;
+   vg_build.arch = k_architecture_anyarch;
+   vg_build.libc = k_libc_version_native;
+   compile_game( 0, 1 );
+   vg_tarball_last_project(); /* content depot: 2103943 */
+   vg_success( "Completed 3/3\n" );
+
+   /* TODO: DRM thingy? */
+}
+
+void s_testing_build(void){
+   vg_info( "running script: s_testing_build(void)\n" );
+
+   vg_build.optimization = optimize_test_compile;
+   vg_build.fresh = 0;
+   vg_build.platform = k_platform_linux;
+   vg_build.arch = k_architecture_x86_64;
+   vg_build.compiler = k_compiler_clang;
+   vg_build.libc = k_libc_version_native;
+
+   compile_game( 1, 1 );
+
+   vg_success( "Completed 1/1\n" );
+}
+
+void s_testing_server(void){
+   vg_info( "running script: s_testing_server(void)\n" );
 
+   vg_build.fresh = 0;
+   vg_build.platform = k_platform_linux;
+   vg_build.arch = k_architecture_x86_64;
+   vg_build.compiler = k_compiler_clang;
+   vg_build.libc = k_libc_version_native;
+
+   /* build sqlite3, alwasy optimized */
+   vg_build.optimization = 3;
+   compile_sqlite_obj();
+   vg_success( "Completed 1/2\n" );
+
+   vg_build.optimization = optimize_test_compile;
+   compile_server();
+   vg_success( "Completed 2/2\n" );
+}
+
+int main( int argc, char *argv[] ){
    char *arg;
-   while( vg_argp( argc, argv ) )
-   {
-      if( vg_long_opt( "debug" ) || vg_opt( 'd' ) )
-         vg_build_mode_debug();
-
-      if( vg_long_opt( "release" ) || vg_opt( 'r' ) )
-         vg_build_mode_release();
-
-      if( vg_long_opt( "clang-server" ) )
-         build_server( k_compiler_clang );
-
-      if( vg_long_opt( "clang" ) )
-         build_game( k_compiler_clang );
-
-      if( vg_long_opt( "gcc" ) )
-         build_game( k_compiler_gcc );
-
-      if( vg_long_opt( "mingw" ) )
-         build_game( k_compiler_mingw );
-
-      if( vg_opt('p') || vg_long_opt("run") )
-      {
-         chdir( vg_compiler.build_dir );
-         if( vg_compiler.compiler == k_compiler_mingw )
-            vg_build_syscall( "wine %s.exe", vg_compiler.name );
-         else
-            vg_build_syscall( "./%s", vg_compiler.name );
-         chdir( "../../" );
-      }
-
-      if( vg_long_opt( "tar" ) || vg_opt( 't' ) )
-      {
-         vg_build_syscall( "mkdir -p dist" );
-         if( compiled_something )
-            vg_build_syscall( "tar -chzvf dist/%s-%u.tar.gz %s", 
-                              vg_compiler.name, uid, vg_compiler.build_dir );
-      }
-
-      if( vg_long_opt( "zip" ) || vg_opt( 'z' ) )
-      {
-         vg_build_syscall( "mkdir -p dist" );
-         if( compiled_something )
-            vg_build_syscall( "zip -r9 dist/%s-%u.zip %s", 
-                              vg_compiler.name, uid, vg_compiler.build_dir );
-      }
+   while( vg_argp( argc, argv ) ){
+      if( vg_long_opt( "release-all" ) )
+         s_release_all();
+
+      if( vg_long_opt( "testing-build" ) )
+         s_testing_build();
+
+      if( vg_long_opt( "testing-server" ) )
+         s_testing_server();
+
+      if( vg_opt('r') )
+         optimize_test_compile = 3;
    }
+
+   if( vg_build.warnings )
+      vg_warn( "Finished with %u warnings\n", vg_build.warnings );
+   else
+      vg_success( "All scripts ran successfully\n" );
 }
 
 #define _S( NAME, VS, FS ) \
    vg_build_shader( "shaders/" VS, "shaders/" FS, NULL, "shaders", NAME )
 
-void build_shaders(void)
-{
+void build_shaders(void){
+   vg_info( "Compiling shader headers\n" );
    vg_shader_set_include_dir( "shaders" );
 
    /* Scene */
    _S( "scene_standard",            "scene.vs", "scene_standard.fs" );
    _S( "scene_standard_alphatest",  "scene.vs", "scene_standard_alphatest.fs" );
+   _S( "scene_foliage",             "scene_foliage.vs", "scene_foliage.fs" );
+   _S( "scene_override",            "scene_override.vs", "scene_override.fs" );
+   _S( "scene_fxglow",              "scene_fxglow.vs", "scene_fxglow.fs" );
    _S( "scene_vertex_blend",        "scene.vs", "scene_vertex_blend.fs" );
    _S( "scene_terrain",             "scene.vs", "scene_terrain.fs" );
-   _S( "scene_route",               "scene.vs", "scene_route.fs" );
+   _S( "scene_route",               "scene_override.vs", "scene_route.fs" );
    _S( "scene_depth",               "scene.vs", "scene_depth.fs" );
    _S( "scene_position",            "scene.vs", "scene_position.fs" );
+   _S( "scene_cubemapped",          "scene.vs", "scene_cubemapped.fs" );
    _S( "scene_water",               "scene.vs", "scene_water.fs" );
    _S( "scene_water_fast",          "scene.vs", "scene_water_fast.fs" );
    _S( "scene_scoretext",           "scene_sfd.vs", "scene_standard.fs" );
+   _S( "scene_font",                "model_font.vs","scene_font.fs" );
 
    /* Models */
    _S( "model_sky",            "model.vs",         "model_sky.fs" );
+   _S( "model_sky_space",      "model.vs",         "model_sky_space.fs" );
    _S( "model_menu",           "model.vs",         "model_menu.fs" );
    _S( "model_character_view", "model_skinned.vs", "model_character_view.fs" );
    _S( "model_board_view",     "model.vs",         "model_character_view.fs" );
    _S( "model_entity",         "model.vs",         "model_entity.fs" );
-   _S( "model_gate",           "model_gate.vs",    "model_gate_lq.fs" );
+   _S( "model_gate",           "model.vs",         "model_gate_lq.fs" );
+   _S( "model_gate_unlinked",  "model.vs",         "model_gate_unlinked.fs" );
    _S( "model_font",           "model_font.vs",    "model_font.fs" );
 
-   /* Pointcloud */
-   _S( "point_map", "cloud.vs", "cloud.fs" );
+   _S( "particle", "particle.vs", "particle.fs" );
+   _S( "trail", "trail.vs", "trail.fs" );
 
    /* 2D */
    _S( "blit",      "blit.vs",      "blit.fs" );
    _S( "blitblur",  "blit.vs",      "blitblur.fs" );
    _S( "blitcolour","blit.vs",      "colour.fs" );
+   _S( "blit_transition", "blit.vs", "blit_transition.fs" );
    _S( "routeui",   "routeui.vs",   "routeui.fs" );
 }