framebuffer formalitites
[carveJwlIkooP6JGAAIwe30JlM.git] / build.c
diff --git a/build.c b/build.c
index 96a8930cfaa8ddb90238c3e821e9d4691d190161..c0a79b654a6d36fe94deb373207fbd542ce2ec09 100644 (file)
--- a/build.c
+++ b/build.c
@@ -3,6 +3,7 @@
 #include "vg/vg_log.h"
 #include "vg/vg_opt.h"
 #include "vg/vg_build.h"
+#include "vg/vg_build_utils_shader.h"
 
 /* 
  * c build.c --release --clang 
@@ -27,8 +28,16 @@ void build_server( enum compiler compiler )
    compiled_something = 1;
 }
 
+void build_shaders(void);
 void build_game( enum compiler compiler )
 {
+   static int shaders_built = 0;
+   if( !shaders_built )
+   {
+      shaders_built = 1;
+      build_shaders();
+   }
+
    vg_build_start( "skaterift", compiler );
    vg_build_object( "skaterift.c " );
    vg_build_add_link_for_graphics();
@@ -99,3 +108,38 @@ int main( int argc, char *argv[] )
       }
    }
 }
+
+void _shader( char *name, char *vs, char *fs )
+{
+   vg_build_shader( vs, fs, NULL, "shaders", name );
+}
+
+void build_shaders(void)
+{
+   vg_shader_set_include_dir( "shaders" );
+
+   // 2D
+   _shader( "blit",      "shaders/blit.vs",      "shaders/blit.fs" );
+   _shader( "blitblur",  "shaders/blit.vs",      "shaders/blitblur.fs" );
+   _shader( "blitcolour","shaders/blit.vs",      "shaders/colour.fs" );
+   _shader( "routeui",   "shaders/routeui.vs",   "shaders/routeui.fs" );
+   
+   // 3D Standard
+   _shader( "standard",  "shaders/standard.vs",  "shaders/standard.fs" );
+   _shader( "vblend",    "shaders/standard.vs",  "shaders/vblend.fs" );
+   _shader( "scoretext", "shaders/scoretext.vs", "shaders/vblend.fs" );
+   _shader( "terrain",   "shaders/standard.vs",  "shaders/terrain.fs" );
+   _shader( "alphatest", "shaders/standard.vs",  "shaders/std_alphatest.fs" );
+   _shader( "route",     "shaders/standard.vs",  "shaders/route.fs" );
+   _shader( "menu",      "shaders/standard.vs",  "shaders/menu.fs" );
+   
+   // 3D Skinned
+   _shader( "viewchar",  "shaders/standard_skinned.vs", "shaders/viewchar.fs" );
+
+   // 3D extra/effects
+   _shader( "gpos",      "shaders/standard.vs",  "shaders/gpos.fs" );
+   _shader( "sky",       "shaders/standard.vs",  "shaders/sky.fs" );
+   _shader( "water",     "shaders/standard.vs",  "shaders/water.fs" );
+   _shader( "water_fast","shaders/standard.vs",  "shaders/water_fast.fs" );
+   _shader( "gatelq",    "shaders/gate.vs",      "shaders/gate_lq.fs" );
+}