A complete workshop implementation, I guess
[carveJwlIkooP6JGAAIwe30JlM.git] / build.c
diff --git a/build.c b/build.c
index fd0a1026ea3b165947334236b76e115c3a6793a0..ae1ff0f9a64cf6e8c2b09a3ebe21320e5062dc2b 100644 (file)
--- a/build.c
+++ b/build.c
@@ -133,6 +133,7 @@ void build_shaders(void)
    _S( "model_menu",           "model.vs",         "model_menu.fs" );
    _S( "model_character_view", "model_skinned.vs", "model_character_view.fs" );
    _S( "model_board_view",     "model.vs",         "model_character_view.fs" );
+   _S( "model_entity",         "model.vs",         "model_entity.fs" );
    _S( "model_gate",           "model_gate.vs",    "model_gate_lq.fs" );
    _S( "model_font",           "model_font.vs",    "model_font.fs" );