_S( "model_sky", "model.vs", "model_sky.fs" );
_S( "model_menu", "model.vs", "model_menu.fs" );
_S( "model_character_view", "model_skinned.vs", "model_character_view.fs" );
+ _S( "model_board_view", "model.vs", "model_character_view.fs" );
+ _S( "model_entity", "model.vs", "model_entity.fs" );
_S( "model_gate", "model_gate.vs", "model_gate_lq.fs" );
+ _S( "model_font", "model_font.vs", "model_font.fs" );
/* 2D */
_S( "blit", "blit.vs", "blit.fs" );
_S( "blitblur", "blit.vs", "blitblur.fs" );
_S( "blitcolour","blit.vs", "colour.fs" );
_S( "routeui", "routeui.vs", "routeui.fs" );
-
-#if 0
- // 3D Standard
- _S( "scoretext", "shaders/scoretext.vs", "shaders/vblend.fs" );
-#endif
}