minor performance stuff
[carveJwlIkooP6JGAAIwe30JlM.git] / build.c
diff --git a/build.c b/build.c
index 97b269e9a6f969070d2638cba63ef984170593e4..a0a253f1a037626ab7f4987b9306a20a500e4aa9 100644 (file)
--- a/build.c
+++ b/build.c
@@ -190,7 +190,7 @@ void build_shaders(void)
    /* Scene */
    _S( "scene_standard",            "scene.vs", "scene_standard.fs" );
    _S( "scene_standard_alphatest",  "scene.vs", "scene_standard_alphatest.fs" );
-   _S( "scene_fxglow",              "scene.vs", "scene_fxglow.fs" );
+   _S( "scene_fxglow",              "scene_fxglow.vs", "scene_fxglow.fs" );
    _S( "scene_vertex_blend",        "scene.vs", "scene_vertex_blend.fs" );
    _S( "scene_terrain",             "scene.vs", "scene_terrain.fs" );
    _S( "scene_route",               "scene.vs", "scene_route.fs" );
@@ -200,6 +200,7 @@ void build_shaders(void)
    _S( "scene_water",               "scene.vs", "scene_water.fs" );
    _S( "scene_water_fast",          "scene.vs", "scene_water_fast.fs" );
    _S( "scene_scoretext",           "scene_sfd.vs", "scene_standard.fs" );
+   _S( "scene_font",                "model_font.vs","scene_font.fs" );
 
    /* Models */
    _S( "model_sky",            "model.vs",         "model_sky.fs" );