#include "vg/vg_build.h"
#include "vg/vg_build_utils_shader.h"
#include "vg/vg_msg.h"
-#include "workshop_types.h"
+#include "addon_types.h"
/*
* c build.c --release --clang
compiled_something = 1;
}
+void write_msg( vg_msg *msg, const char *path ){
+ FILE *fp = fopen( path, "wb" );
+ if( !fp ){
+ vg_error( "Cannot open %s for writing.\n", path );
+ exit(0);
+ }
+
+ fwrite( msg->buf, msg->cur, 1, fp );
+ fclose( fp );
+ vg_success( "Written %s (%ub)\n", path, msg->cur );
+}
+
+void write_generic_addon_inf( u32 type, const char *title,
+ const char *content, const char *dest ){
+ u8 descriptor_buf[ 512 ];
+ vg_msg descriptor = {0};
+ descriptor.buf = descriptor_buf;
+ descriptor.max = sizeof(descriptor_buf);
+ vg_msg_frame( &descriptor, "workshop" );
+ vg_msg_wkvstr( &descriptor, "title", title );
+ vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
+ vg_msg_wkvu32( &descriptor, "type", type );
+ vg_msg_end_frame( &descriptor );
+ vg_msg_wkvstr( &descriptor, "content", content );
+ write_msg( &descriptor, dest );
+}
+
void build_shaders(void);
void build_game( enum compiler compiler )
{
vg_build_symbolic_link( "boards_src", "boards" );
vg_build_symbolic_link( "maps_src", "maps" );
vg_build_symbolic_link( "sound_src", "sound" );
+ vg_build_symbolic_link( "playermodels_src", "playermodels" );
vg_build_syscall( "mkdir -p %s/cfg", vg_compiler.build_dir );
-
- u8 descriptor_buf[ 512 ];
- vg_msg descriptor;
- vg_msg_init( &descriptor, descriptor_buf, 512 );
- vg_msg_frame( &descriptor, "workshop" );
- vg_msg_wkvstr( &descriptor, "title", "Understate DIY Park" );
- vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
- vg_msg_wkvuint(&descriptor, "type", u32 value=k_workshop_file_type_world);
- vg_msg_end_frame( &descriptor );
- vg_msg_wkvstr( &descriptor, "location", "USA" );
- vg_msg_wkvstr( &descriptor, "content", "main.mdl" );
-
- if( descriptor.error == k_vg_msg_error_OK ){
- FILE *fp = fopen( "maps_src/mp_spawn/addon.inf", "wb" );
- fwrite( descriptor_buf, descriptor.cur, 1, fp );
- fclose( fp );
-
- vg_msg recvtest;
- vg_msg_init( &recvtest, descriptor_buf, descriptor.cur );
-
- vg_msg_cmd cmd;
- while( vg_msg_next( &recvtest, &cmd ) ){
- if( cmd.code == k_vg_msg_code_frame ){
- vg_info( "FRAME: [%u]%s\n", cmd.key_djb2, cmd.key );
- }
- else if( cmd.code == k_vg_msg_code_endframe ){
- vg_info( "ENDFRAME\n" );
- }
- else if( cmd.code == k_vg_msg_code_kvstring ){
- vg_info( "KVSTR: [%u]%s: [%u]%s\n", cmd.key_djb2, cmd.key,
- cmd.value_djb2,
- (const char *)cmd.value._buf );
- }
- }
- }
+ vg_build_syscall( "mkdir -p %s/savedata", vg_compiler.build_dir );
+
+ vg_build_syscall( "mkdir -p %s/tools", vg_compiler.build_dir );
+ vg_build_syscall( "cp blender_export.py %s/tools/", vg_compiler.build_dir );
+
+ write_generic_addon_inf( k_addon_type_board,
+ "Longboard", "board.mdl",
+ "boards_src/skaterift_long/addon.inf");
+ write_generic_addon_inf( k_addon_type_board,
+ "Fractal", "board.mdl",
+ "boards_src/skaterift_fract/addon.inf");
+ write_generic_addon_inf( k_addon_type_board,
+ "Striped", "board.mdl",
+ "boards_src/skaterift_striped/addon.inf");
+ write_generic_addon_inf( k_addon_type_board,
+ "Licco", "board.mdl",
+ "boards_src/skaterift_licco/addon.inf");
+ write_generic_addon_inf( k_addon_type_board,
+ "Hypno", "board.mdl",
+ "boards_src/skaterift_spiral/addon.inf");
+ write_generic_addon_inf( k_addon_type_board,
+ "Shark", "board.mdl",
+ "boards_src/skaterift_shark/addon.inf");
+
+ write_generic_addon_inf( k_addon_type_player,
+ "De'folde", "ch_new.mdl",
+ "playermodels_src/skaterift_new/addon.inf" );
+ write_generic_addon_inf( k_addon_type_player,
+ "Jordan", "ch_jordan.mdl",
+ "playermodels_src/skaterift_jordan/addon.inf" );
+ write_generic_addon_inf( k_addon_type_player,
+ "Outlaw", "ch_outlaw.mdl",
+ "playermodels_src/skaterift_outlaw/addon.inf" );
+ write_generic_addon_inf( k_addon_type_player,
+ "Chip", "ch_chip.mdl",
+ "playermodels_src/skaterift_chip/addon.inf" );
+ write_generic_addon_inf( k_addon_type_player,
+ "Aaron", "ch_aaron.mdl",
+ "playermodels_src/skaterift_aaron/addon.inf" );
vg_build();
compiled_something = 1;
}
-int main( int argc, char *argv[] )
-{
+int main( int argc, char *argv[] ){
time_t uid = time(NULL);
char *arg;
if( vg_long_opt( "clang-server" ) )
build_server( k_compiler_clang );
+ if( vg_long_opt( "clean" ) )
+ vg_build_clean();
+
if( vg_long_opt( "clang" ) )
build_game( k_compiler_clang );
/* Scene */
_S( "scene_standard", "scene.vs", "scene_standard.fs" );
_S( "scene_standard_alphatest", "scene.vs", "scene_standard_alphatest.fs" );
+ _S( "scene_fxglow", "scene_fxglow.vs", "scene_fxglow.fs" );
_S( "scene_vertex_blend", "scene.vs", "scene_vertex_blend.fs" );
_S( "scene_terrain", "scene.vs", "scene_terrain.fs" );
_S( "scene_route", "scene.vs", "scene_route.fs" );
_S( "scene_depth", "scene.vs", "scene_depth.fs" );
_S( "scene_position", "scene.vs", "scene_position.fs" );
+ _S( "scene_cubemapped", "scene.vs", "scene_cubemapped.fs" );
_S( "scene_water", "scene.vs", "scene_water.fs" );
_S( "scene_water_fast", "scene.vs", "scene_water_fast.fs" );
_S( "scene_scoretext", "scene_sfd.vs", "scene_standard.fs" );
+ _S( "scene_font", "model_font.vs","scene_font.fs" );
/* Models */
_S( "model_sky", "model.vs", "model_sky.fs" );