vg_build_symbolic_link( "sound_src", "sound" );
vg_build_symbolic_link( "playermodels_src", "playermodels" );
vg_build_syscall( "mkdir -p %s/cfg", vg_compiler.build_dir );
+ vg_build_syscall( "mkdir -p %s/savedata", vg_compiler.build_dir );
vg_build_syscall( "mkdir -p %s/tools", vg_compiler.build_dir );
vg_build_syscall( "cp blender_export.py %s/tools/", vg_compiler.build_dir );
_S( "scene_route", "scene.vs", "scene_route.fs" );
_S( "scene_depth", "scene.vs", "scene_depth.fs" );
_S( "scene_position", "scene.vs", "scene_position.fs" );
+ _S( "scene_cubemapped", "scene.vs", "scene_cubemapped.fs" );
_S( "scene_water", "scene.vs", "scene_water.fs" );
_S( "scene_water_fast", "scene.vs", "scene_water_fast.fs" );
_S( "scene_scoretext", "scene_sfd.vs", "scene_standard.fs" );