+#include <time.h>
#include "vg/vg_platform.h"
#include "vg/vg_log.h"
#include "vg/vg_opt.h"
{
vg_build_start( "skaterift_server", compiler );
vg_build_object( "server.c " );
- vg_build_link( "-pthread -lm -lsdkencryptedappticket -lsteam_api " );
+ vg_build_link( "-lm -lsdkencryptedappticket -lsteam_api " );
vg_build_library_dir( "-L./vg/dep/steam " );
vg_build_bin_dependency_file( "vg/dep/steam/steamclient.so" );
vg_build_symbolic_link( "sound_src", "sound" );
vg_build_syscall( "mkdir -p %s/cfg", vg_compiler.build_dir );
- vg_build_miniaudio();
vg_build();
compiled_something = 1;
}
if( vg_long_opt( "mingw" ) )
build_game( k_compiler_mingw );
+ if( vg_opt('p') || vg_long_opt("run") )
+ {
+ chdir( vg_compiler.build_dir );
+ if( vg_compiler.compiler == k_compiler_mingw )
+ vg_build_syscall( "wine %s.exe", vg_compiler.name );
+ else
+ vg_build_syscall( "./%s", vg_compiler.name );
+ chdir( "../../" );
+ }
+
if( vg_long_opt( "tar" ) || vg_opt( 't' ) )
{
vg_build_syscall( "mkdir -p dist" );
vg_compiler.name, uid, vg_compiler.build_dir );
}
- if( vg_opt('p') || vg_long_opt("run") )
- {
- chdir( vg_compiler.build_dir );
- vg_build_syscall( "./%s", vg_compiler.name );
- chdir( "../../" );
- }
-
if( vg_long_opt( "zip" ) || vg_opt( 'z' ) )
{
vg_build_syscall( "mkdir -p dist" );