-#include "vg/vg.h"
+#include "vg/vg_tool.h"
#include "vg/vg_platform.h"
#include "vg/vg_log.h"
#include "vg/vg_opt.h"
#include "vg/vg_msg.h"
#include "addon_types.h"
-u32 optimize_test_compile = 0;
-
/*
* Addon metadata utilities
* -------------------------------------------------------------------------- */
}
void write_generic_addon_inf( u32 type, const char *title,
- const char *content, const char *dest ){
+ const char *content, const char *dest )
+{
u8 descriptor_buf[ 512 ];
vg_msg descriptor = {0};
descriptor.buf = descriptor_buf;
vg_msg_frame( &descriptor, "workshop" );
vg_msg_wkvstr( &descriptor, "title", title );
vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
- vg_msg_wkvu32( &descriptor, "type", type );
+ vg_msg_wkvnum( &descriptor, "type", k_vg_msg_u32, 1, &type );
vg_msg_end_frame( &descriptor );
vg_msg_wkvstr( &descriptor, "content", content );
write_msg( &descriptor, dest );
* -------------------------------------------------------------------------- */
/* operates in the local files, not in the bin folders */
-void build_game_metadata(void){
+void build_game_metadata(void)
+{
vg_info( "Building game metadata\n" );
write_generic_addon_inf( k_addon_type_board,
"Longboard", "board.mdl",
"playermodels_src/skaterift_aaron/addon.inf" );
}
-void build_game_content(void){
- vg_low( "Building game content structure\n" );
- const char *project_name = vg_build.project_name.buffer;
- vg_symlink( "textures_src", "textures" );
- vg_symlink( "models_src", "models" );
- vg_symlink( "boards_src", "boards" );
- vg_symlink( "maps_src", "maps" );
- vg_symlink( "sound_src", "sound" );
- vg_symlink( "playermodels_src", "playermodels" );
- vg_syscall( "mkdir -p bin/%s/cfg", project_name );
- vg_syscall( "mkdir -p bin/%s/savedata", project_name );
- vg_syscall( "mkdir -p bin/%s/tools", project_name );
- vg_syscall( "cp blender_export.py bin/%s/tools/", project_name );
+#define _S( NAME, VS, FS ) \
+ vg_build_shader( "shaders/" VS, "shaders/" FS, NULL, "shaders", NAME )
+
+void build_shaders(void){
+ vg_info( "Compiling shader headers\n" );
+ vg_shader_set_include_dir( "shaders" );
+
+ /* Scene */
+ _S( "scene_standard", "scene.vs", "scene_standard.fs" );
+ _S( "scene_standard_alphatest", "scene.vs", "scene_standard_alphatest.fs" );
+ _S( "scene_foliage", "scene_foliage.vs", "scene_foliage.fs" );
+ _S( "scene_override", "scene_override.vs", "scene_override.fs" );
+ _S( "scene_fxglow", "scene_fxglow.vs", "scene_fxglow.fs" );
+ _S( "scene_vertex_blend", "scene.vs", "scene_vertex_blend.fs" );
+ _S( "scene_terrain", "scene.vs", "scene_terrain.fs" );
+ _S( "scene_route", "scene_override.vs", "scene_route.fs" );
+ _S( "scene_depth", "scene.vs", "scene_depth.fs" );
+ _S( "scene_position", "scene.vs", "scene_position.fs" );
+ _S( "scene_cubemapped", "scene.vs", "scene_cubemapped.fs" );
+ _S( "scene_water", "scene.vs", "scene_water.fs" );
+ _S( "scene_water_fast", "scene.vs", "scene_water_fast.fs" );
+ _S( "scene_scoretext", "scene_sfd.vs", "scene_standard.fs" );
+ _S( "scene_font", "model_font.vs","scene_font.fs" );
+
+ /* Models */
+ _S( "model_sky", "model.vs", "model_sky.fs" );
+ _S( "model_sky_space", "model.vs", "model_sky_space.fs" );
+ _S( "model_menu", "model.vs", "model_menu.fs" );
+ _S( "model_character_view", "model_skinned.vs", "model_character_view.fs" );
+ _S( "model_board_view", "model.vs", "model_character_view.fs" );
+ _S( "model_entity", "model.vs", "model_entity.fs" );
+ _S( "model_gate", "model.vs", "model_gate_lq.fs" );
+ _S( "model_gate_unlinked", "model.vs", "model_gate_unlinked.fs" );
+ _S( "model_font", "model_font.vs", "model_font.fs" );
+
+ _S( "particle", "particle.vs", "particle.fs" );
+ _S( "trail", "trail.vs", "trail.fs" );
+
+ /* 2D */
+ _S( "blit", "blit.vs", "blit.fs" );
+ _S( "blitblur", "blit.vs", "blitblur.fs" );
+ _S( "blitcolour","blit.vs", "colour.fs" );
+ _S( "blit_transition", "blit.vs", "blit_transition.fs" );
+ _S( "routeui", "routeui.vs", "routeui.fs" );
+
+ vg_build_shader_impl( "shaders/impl.c" );
+}
+
+void build_game_content( struct vg_project *proj )
+{
+ vg_project_new_target( proj, "Content files", k_obj_type_none );
+
+ vg_symlink( proj, "textures_src", "textures" );
+ vg_symlink( proj, "models_src", "models" );
+ vg_symlink( proj, "boards_src", "boards" );
+ vg_symlink( proj, "maps_src", "maps" );
+ vg_symlink( proj, "sound_src", "sound" );
+ vg_symlink( proj, "playermodels_src", "playermodels" );
+ vg_syscall( "mkdir -p bin/%s/cfg", proj->uid.buffer );
+ vg_syscall( "mkdir -p bin/%s/savedata", proj->uid.buffer );
+ vg_syscall( "mkdir -p bin/%s/tools", proj->uid.buffer );
+ vg_syscall( "cp blender_export.py bin/%s/tools/", proj->uid.buffer );
}
-void build_shaders(void);
-void compile_game( int binaries, int content ){
+void build_game_bin( struct vg_project *proj )
+{
static int meta = 0;
if( !meta ){
meta = 1;
vg_low( "\n\n" );
}
- vg_build_new( "skaterift" );
+ vg_project_new_target( proj, "skaterift", k_obj_type_exe );
+ vg_add_engine( proj, &(struct vg_engine_config )
+ {
+ .fixed_update_hz = 60,
+ .legacy_support_vg_msg1 = 1,
+ .log_source_info = 1,
+ .steam_api = 1,
+ .use_3d = 1,
+ .custom_game_settings = 0,
+ .custom_shaders = 1
+ });
+
+ vg_add_source( proj, "skaterift.c " );
+ vg_add_controller_database( proj );
+ vg_compile_project( proj );
+}
- if( binaries ){
- vg_add_source( "skaterift.c" );
- vg_add_graphics();
- vg_add_game_stuff();
- vg_compile( "skaterift" );
- }
+void build_sqlite_for_env( struct vg_env *env, struct vg_project *out_proj )
+{
+ struct vg_env sqlite_env = *env;
+ sqlite_env.optimization = 3; /* force optimization always */
+ sqlite_env.debug_asan = 0;
- if( content )
- build_game_content();
-}
+ vg_project_init( out_proj, env, "sqlite3" );
+ vg_project_new_target( out_proj, "sqlite3", k_obj_type_obj );
-void compile_sqlite_obj(void){
- vg_build_new( "sqlite3.o" );
- vg_add_source( "-c dep/sqlite3/sqlite3.c " );
- vg_link( "-ldl " );
- vg_compile( "sqlite3.o" );
+ vg_add_source( out_proj, "-c dep/sqlite3/sqlite3.c " );
+ vg_link( out_proj, "-ldl " );
+ vg_compile_project( out_proj );
}
-void compile_server(void){
- vg_build_new( "skaterift_server" );
- vg_add_source( "gameserver.c" );
- vg_add_source( "bin/sqlite3.o-linux-x86_64-clang/sqlite3.o" );
- vg_include_dir( "-I./dep " );
- vg_library_dir( "-L./vg/dep/steam " );
- vg_link( "-ldl -lpthread -lm -lsdkencryptedappticket -lsteam_api " );
- vg_add_blob( "vg/dep/steam/libsteam_api.so", "" );
- vg_add_blob( "vg/dep/steam/libsdkencryptedappticket.so", "" );
- vg_compile( "server" );
+void compile_server( struct vg_project *proj )
+{
+ struct vg_project sqlite_project;
+ build_sqlite_for_env( proj->env, &sqlite_project );
+
+ vg_project_new_target( proj, "server", k_obj_type_exe );
+ vg_add_source( proj, "gameserver.c vg/vg_tool.c vg/vg_steam.c \\\n " );
+ vg_add_source( proj, sqlite_project.compiled_objects.buffer );
+ vg_include_dir( proj, "-I./dep " );
+ vg_library_dir( proj, "-L./vg/dep/steam " );
+ vg_link( proj, "-ldl -lpthread -lm -lsdkencryptedappticket -lsteam_api " );
+ vg_add_blob( proj, "vg/dep/steam/libsteam_api.so", "" );
+ vg_add_blob( proj, "vg/dep/steam/libsdkencryptedappticket.so", "" );
+
+ vg_compile_project( proj );
}
/*
void s_release_all(void){
vg_info( "running script: s_release_all(void)\n" );
- vg_build.optimization = 3;
- vg_build.fresh = 1;
- vg_build.arch = k_architecture_x86_64;
- vg_build.compiler = k_compiler_zigcc;
- vg_build.libc = k_libc_version_2_23;
-
- /* binaries for windows and linux */
- vg_build.platform = k_platform_windows;
- compile_game( 1, 0 );
- vg_tarball_last_project(); /* windows binary depot: 2103942 */
- vg_success( "Completed 1/3\n" );
-
- vg_build.platform = k_platform_linux;
- compile_game( 1, 0 );
- vg_tarball_last_project(); /* linux binary depot: 2103941 */
- vg_success( "Completed 2/3\n" );
-
- /* content files for any platform */
- vg_build.platform = k_platform_anyplatform;
- vg_build.compiler = k_compiler_blob;
- vg_build.arch = k_architecture_anyarch;
- vg_build.libc = k_libc_version_native;
- compile_game( 0, 1 );
- vg_tarball_last_project(); /* content depot: 2103943 */
- vg_success( "Completed 3/3\n" );
-
- /* TODO: DRM thingy? */
+ struct vg_project content_proj, windows_proj, linux_proj;
+
+ struct vg_env env = vg_release_env;
+ env.platform = k_platform_anyplatform;
+ vg_project_init( &content_proj, &env, "skaterift" );
+ build_game_content( &content_proj );
+
+ /* binaries for windows */
+ env = vg_release_env;
+ env.platform = k_platform_windows;
+ vg_project_init( &windows_proj, &env, "skaterift" );
+ build_game_bin( &windows_proj );
+
+ /* binaries for linux */
+ env = vg_release_env;
+ env.platform = k_platform_linux;
+ vg_project_init( &linux_proj, &env, "skaterift" );
+ build_game_bin( &linux_proj );
+
+ /* package them up for storage */
+ vg_tarball_project( &content_proj );
+ vg_tarball_project( &linux_proj );
+ vg_tarball_project( &windows_proj );
+
+ /* extreme DRM solutions */
+ FILE *fp = fopen( "dist/bin/DRM", "w" );
+ fputs( "blibby!", fp );
+ fclose( fp );
}
-void s_testing_build(void){
+void s_testing_build(void)
+{
vg_info( "running script: s_testing_build(void)\n" );
- vg_build.optimization = optimize_test_compile;
- vg_build.fresh = 0;
- vg_build.platform = k_platform_linux;
- vg_build.arch = k_architecture_x86_64;
- vg_build.compiler = k_compiler_clang;
- vg_build.libc = k_libc_version_native;
-
- compile_game( 1, 1 );
+ struct vg_project test_proj;
+ vg_project_init( &test_proj, &vg_test_env, "skaterift-test" );
- vg_success( "Completed 1/1\n" );
+ build_game_bin( &test_proj );
+ build_game_content( &test_proj );
+ vg_add_blob( &test_proj, "steam_appid.txt", "" );
}
-void s_testing_server(void){
+void s_testing_server(void)
+{
vg_info( "running script: s_testing_server(void)\n" );
- vg_build.fresh = 0;
- vg_build.platform = k_platform_linux;
- vg_build.arch = k_architecture_x86_64;
- vg_build.compiler = k_compiler_clang;
- vg_build.libc = k_libc_version_native;
-
- /* build sqlite3, alwasy optimized */
- vg_build.optimization = 3;
- compile_sqlite_obj();
- vg_success( "Completed 1/2\n" );
-
- vg_build.optimization = optimize_test_compile;
- compile_server();
- vg_success( "Completed 2/2\n" );
+ struct vg_project test_proj;
+ vg_project_init( &test_proj, &vg_test_env, "skaterift-test-server" );
+ compile_server( &test_proj );
}
-int main( int argc, char *argv[] ){
+int main( int argc, char *argv[] )
+{
char *arg;
while( vg_argp( argc, argv ) ){
if( vg_long_opt( "release-all" ) )
s_testing_server();
if( vg_opt('r') )
- optimize_test_compile = 3;
+ vg_test_env.optimization = 3;
}
- if( vg_build.warnings )
- vg_warn( "Finished with %u warnings\n", vg_build.warnings );
- else
- vg_success( "All scripts ran successfully\n" );
-}
-
-#define _S( NAME, VS, FS ) \
- vg_build_shader( "shaders/" VS, "shaders/" FS, NULL, "shaders", NAME )
-
-void build_shaders(void){
- vg_info( "Compiling shader headers\n" );
- vg_shader_set_include_dir( "shaders" );
-
- /* Scene */
- _S( "scene_standard", "scene.vs", "scene_standard.fs" );
- _S( "scene_standard_alphatest", "scene.vs", "scene_standard_alphatest.fs" );
- _S( "scene_foliage", "scene_foliage.vs", "scene_foliage.fs" );
- _S( "scene_override", "scene_override.vs", "scene_override.fs" );
- _S( "scene_fxglow", "scene_fxglow.vs", "scene_fxglow.fs" );
- _S( "scene_vertex_blend", "scene.vs", "scene_vertex_blend.fs" );
- _S( "scene_terrain", "scene.vs", "scene_terrain.fs" );
- _S( "scene_route", "scene_override.vs", "scene_route.fs" );
- _S( "scene_depth", "scene.vs", "scene_depth.fs" );
- _S( "scene_position", "scene.vs", "scene_position.fs" );
- _S( "scene_cubemapped", "scene.vs", "scene_cubemapped.fs" );
- _S( "scene_water", "scene.vs", "scene_water.fs" );
- _S( "scene_water_fast", "scene.vs", "scene_water_fast.fs" );
- _S( "scene_scoretext", "scene_sfd.vs", "scene_standard.fs" );
- _S( "scene_font", "model_font.vs","scene_font.fs" );
-
- /* Models */
- _S( "model_sky", "model.vs", "model_sky.fs" );
- _S( "model_sky_space", "model.vs", "model_sky_space.fs" );
- _S( "model_menu", "model.vs", "model_menu.fs" );
- _S( "model_character_view", "model_skinned.vs", "model_character_view.fs" );
- _S( "model_board_view", "model.vs", "model_character_view.fs" );
- _S( "model_entity", "model.vs", "model_entity.fs" );
- _S( "model_gate", "model.vs", "model_gate_lq.fs" );
- _S( "model_gate_unlinked", "model.vs", "model_gate_unlinked.fs" );
- _S( "model_font", "model_font.vs", "model_font.fs" );
-
- /* Pointcloud */
- //_S( "point_map", "cloud.vs", "cloud.fs" );
- _S( "particle", "particle.vs", "particle.fs" );
-
- /* 2D */
- _S( "blit", "blit.vs", "blit.fs" );
- _S( "blitblur", "blit.vs", "blitblur.fs" );
- _S( "blitcolour","blit.vs", "colour.fs" );
- _S( "blit_transition", "blit.vs", "blit_transition.fs" );
- _S( "routeui", "routeui.vs", "routeui.fs" );
+ vg_success( "All scripts completed\n" );
}