fix couple TODO
[carveJwlIkooP6JGAAIwe30JlM.git] / build.c
diff --git a/build.c b/build.c
index 5958fa3a9d5e94a1c0923d072b38f8e05a5afec7..68e485a80a8376aab728044ece7e3c05fd69ee42 100644 (file)
--- a/build.c
+++ b/build.c
@@ -1,4 +1,4 @@
-#include "vg/vg.h"
+#include "vg/vg_tool.h"
 #include "vg/vg_platform.h"
 #include "vg/vg_log.h"
 #include "vg/vg_opt.h"
@@ -7,8 +7,6 @@
 #include "vg/vg_msg.h"
 #include "addon_types.h"
 
-u32 optimize_test_compile = 0;
-
 /* 
  * Addon metadata utilities 
  * -------------------------------------------------------------------------- */
@@ -26,7 +24,8 @@ void write_msg( vg_msg *msg, const char *path ){
 }
 
 void write_generic_addon_inf( u32 type, const char *title,
-                              const char *content, const char *dest ){
+                              const char *content, const char *dest )
+{
    u8 descriptor_buf[ 512 ];
    vg_msg descriptor = {0};
    descriptor.buf = descriptor_buf;
@@ -34,7 +33,7 @@ void write_generic_addon_inf( u32 type, const char *title,
    vg_msg_frame( &descriptor, "workshop" );
       vg_msg_wkvstr( &descriptor, "title", title );
       vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
-      vg_msg_wkvu32( &descriptor, "type", type );
+      vg_msg_wkvnum( &descriptor, "type", k_vg_msg_u32, 1, &type );
    vg_msg_end_frame( &descriptor );
    vg_msg_wkvstr( &descriptor, "content", content );
    write_msg( &descriptor, dest );
@@ -45,7 +44,8 @@ void write_generic_addon_inf( u32 type, const char *title,
  * -------------------------------------------------------------------------- */
 
 /* operates in the local files, not in the bin folders */
-void build_game_metadata(void){
+void build_game_metadata(void)
+{
    vg_info( "Building game metadata\n" );
    write_generic_addon_inf( k_addon_type_board, 
                             "Longboard", "board.mdl", 
@@ -83,23 +83,72 @@ void build_game_metadata(void){
                             "playermodels_src/skaterift_aaron/addon.inf" );
 }
 
-void build_game_content(void){
-   vg_low( "Building game content structure\n" );
-   const char *project_name = vg_build.project_name.buffer;
-   vg_symlink( "textures_src", "textures" );
-   vg_symlink( "models_src", "models" );
-   vg_symlink( "boards_src", "boards" );
-   vg_symlink( "maps_src", "maps" );
-   vg_symlink( "sound_src", "sound" );
-   vg_symlink( "playermodels_src", "playermodels" );
-   vg_syscall( "mkdir -p bin/%s/cfg", project_name );
-   vg_syscall( "mkdir -p bin/%s/savedata", project_name );
-   vg_syscall( "mkdir -p bin/%s/tools", project_name );
-   vg_syscall( "cp blender_export.py bin/%s/tools/", project_name );
+#define _S( NAME, VS, FS ) \
+   vg_build_shader( "shaders/" VS, "shaders/" FS, NULL, "shaders", NAME )
+
+void build_shaders(void){
+   vg_info( "Compiling shader headers\n" );
+   vg_shader_set_include_dir( "shaders" );
+
+   /* Scene */
+   _S( "scene_standard",            "scene.vs", "scene_standard.fs" );
+   _S( "scene_standard_alphatest",  "scene.vs", "scene_standard_alphatest.fs" );
+   _S( "scene_foliage",             "scene_foliage.vs", "scene_foliage.fs" );
+   _S( "scene_override",            "scene_override.vs", "scene_override.fs" );
+   _S( "scene_fxglow",              "scene_fxglow.vs", "scene_fxglow.fs" );
+   _S( "scene_vertex_blend",        "scene.vs", "scene_vertex_blend.fs" );
+   _S( "scene_terrain",             "scene.vs", "scene_terrain.fs" );
+   _S( "scene_route",               "scene_override.vs", "scene_route.fs" );
+   _S( "scene_depth",               "scene.vs", "scene_depth.fs" );
+   _S( "scene_position",            "scene.vs", "scene_position.fs" );
+   _S( "scene_cubemapped",          "scene.vs", "scene_cubemapped.fs" );
+   _S( "scene_water",               "scene.vs", "scene_water.fs" );
+   _S( "scene_water_fast",          "scene.vs", "scene_water_fast.fs" );
+   _S( "scene_scoretext",           "scene_sfd.vs", "scene_standard.fs" );
+   _S( "scene_font",                "model_font.vs","scene_font.fs" );
+
+   /* Models */
+   _S( "model_sky",            "model.vs",         "model_sky.fs" );
+   _S( "model_sky_space",      "model.vs",         "model_sky_space.fs" );
+   _S( "model_menu",           "model.vs",         "model_menu.fs" );
+   _S( "model_character_view", "model_skinned.vs", "model_character_view.fs" );
+   _S( "model_board_view",     "model.vs",         "model_character_view.fs" );
+   _S( "model_entity",         "model.vs",         "model_entity.fs" );
+   _S( "model_gate",           "model.vs",         "model_gate_lq.fs" );
+   _S( "model_gate_unlinked",  "model.vs",         "model_gate_unlinked.fs" );
+   _S( "model_font",           "model_font.vs",    "model_font.fs" );
+
+   _S( "particle", "particle.vs", "particle.fs" );
+   _S( "trail", "trail.vs", "trail.fs" );
+
+   /* 2D */
+   _S( "blit",      "blit.vs",      "blit.fs" );
+   _S( "blitblur",  "blit.vs",      "blitblur.fs" );
+   _S( "blitcolour","blit.vs",      "colour.fs" );
+   _S( "blit_transition", "blit.vs", "blit_transition.fs" );
+   _S( "routeui",   "routeui.vs",   "routeui.fs" );
+
+   vg_build_shader_impl( "shaders/impl.c" );
+}
+
+void build_game_content( struct vg_project *proj )
+{
+   vg_project_new_target( proj, "Content files", k_obj_type_none );
+
+   vg_symlink( proj, "textures_src", "textures" );
+   vg_symlink( proj, "models_src", "models" );
+   vg_symlink( proj, "boards_src", "boards" );
+   vg_symlink( proj, "maps_src", "maps" );
+   vg_symlink( proj, "sound_src", "sound" );
+   vg_symlink( proj, "playermodels_src", "playermodels" );
+   vg_syscall( "mkdir -p bin/%s/cfg", proj->uid.buffer );
+   vg_syscall( "mkdir -p bin/%s/savedata", proj->uid.buffer );
+   vg_syscall( "mkdir -p bin/%s/tools", proj->uid.buffer );
+   vg_syscall( "cp blender_export.py bin/%s/tools/", proj->uid.buffer );
 }
 
-void build_shaders(void);
-void compile_game( int binaries, int content ){
+void build_game_bin( struct vg_project *proj )
+{
    static int meta = 0;
    if( !meta ){
       meta = 1;
@@ -108,36 +157,52 @@ void compile_game( int binaries, int content ){
       vg_low( "\n\n" );
    }
 
-   vg_build_new( "skaterift" );
+   vg_project_new_target( proj, "skaterift", k_obj_type_exe );
+   vg_add_engine( proj, &(struct vg_engine_config ) 
+         {
+            .fixed_update_hz = 60,
+            .legacy_support_vg_msg1 = 1,
+            .log_source_info = 1,
+            .steam_api = 1,
+            .use_3d = 1,
+            .custom_game_settings = 0,
+            .custom_shaders = 1
+         });
+
+   vg_add_source( proj, "skaterift.c " );
+   vg_add_controller_database( proj );
+   vg_compile_project( proj );
+}
 
-   if( binaries ){
-      vg_add_source( "skaterift.c" );
-      vg_add_graphics();
-      vg_add_game_stuff();
-      vg_compile( "skaterift" );
-   }
+void build_sqlite_for_env( struct vg_env *env, struct vg_project *out_proj )
+{
+   struct vg_env sqlite_env = *env;
+   sqlite_env.optimization = 3; /* force optimization always */
+   sqlite_env.debug_asan = 0;
 
-   if( content )
-      build_game_content();
-}
+   vg_project_init( out_proj, env, "sqlite3" );
+   vg_project_new_target( out_proj, "sqlite3", k_obj_type_obj );
 
-void compile_sqlite_obj(void){
-   vg_build_new( "sqlite3.o" );
-   vg_add_source( "-c dep/sqlite3/sqlite3.c " );
-   vg_link( "-ldl " );
-   vg_compile( "sqlite3.o" );
+   vg_add_source( out_proj, "-c dep/sqlite3/sqlite3.c " );
+   vg_link( out_proj, "-ldl " );
+   vg_compile_project( out_proj );
 }
 
-void compile_server(void){
-   vg_build_new( "skaterift_server" );
-   vg_add_source( "gameserver.c" );
-   vg_add_source( "bin/sqlite3.o-linux-x86_64-clang/sqlite3.o" );
-   vg_include_dir( "-I./dep " );
-   vg_library_dir( "-L./vg/dep/steam " );
-   vg_link( "-ldl -lpthread -lm -lsdkencryptedappticket -lsteam_api " );
-   vg_add_blob( "vg/dep/steam/libsteam_api.so", "" );
-   vg_add_blob( "vg/dep/steam/libsdkencryptedappticket.so", "" );
-   vg_compile( "server" );
+void compile_server( struct vg_project *proj )
+{
+   struct vg_project sqlite_project;
+   build_sqlite_for_env( proj->env, &sqlite_project );
+
+   vg_project_new_target( proj, "server", k_obj_type_exe );
+   vg_add_source( proj, "gameserver.c vg/vg_tool.c vg/vg_steam.c \\\n " );
+   vg_add_source( proj, sqlite_project.compiled_objects.buffer );
+   vg_include_dir( proj, "-I./dep " );
+   vg_library_dir( proj, "-L./vg/dep/steam " );
+   vg_link( proj, "-ldl -lpthread -lm -lsdkencryptedappticket -lsteam_api " );
+   vg_add_blob( proj, "vg/dep/steam/libsteam_api.so", "" );
+   vg_add_blob( proj, "vg/dep/steam/libsdkencryptedappticket.so", "" );
+
+   vg_compile_project( proj );
 }
 
 /*
@@ -147,70 +212,59 @@ void compile_server(void){
 void s_release_all(void){
    vg_info( "running script: s_release_all(void)\n" );
 
-   vg_build.optimization = 3;
-   vg_build.fresh = 1;
-   vg_build.arch = k_architecture_x86_64;
-   vg_build.compiler = k_compiler_zigcc;
-   vg_build.libc = k_libc_version_2_23;
-
-   /* binaries for windows and linux */
-   vg_build.platform = k_platform_windows;
-   compile_game( 1, 0 );
-   vg_tarball_last_project(); /* windows binary depot: 2103942 */
-   vg_success( "Completed 1/3\n" );
-
-   vg_build.platform = k_platform_linux;
-   compile_game( 1, 0 );
-   vg_tarball_last_project(); /* linux binary depot: 2103941 */
-   vg_success( "Completed 2/3\n" );
-
-   /* content files for any platform */
-   vg_build.platform = k_platform_anyplatform;
-   vg_build.compiler = k_compiler_blob;
-   vg_build.arch = k_architecture_anyarch;
-   vg_build.libc = k_libc_version_native;
-   compile_game( 0, 1 );
-   vg_tarball_last_project(); /* content depot: 2103943 */
-   vg_success( "Completed 3/3\n" );
-
-   /* TODO: DRM thingy? */
+   struct vg_project content_proj, windows_proj, linux_proj;
+
+   struct vg_env env = vg_release_env;
+   env.platform = k_platform_anyplatform;
+   vg_project_init( &content_proj, &env, "skaterift" );
+   build_game_content( &content_proj );
+
+   /* binaries for windows */
+   env = vg_release_env;
+   env.platform = k_platform_windows;
+   vg_project_init( &windows_proj, &env, "skaterift" );
+   build_game_bin( &windows_proj );
+
+   /* binaries for linux */
+   env = vg_release_env;
+   env.platform = k_platform_linux;
+   vg_project_init( &linux_proj, &env, "skaterift" );
+   build_game_bin( &linux_proj );
+
+   /* package them up for storage */
+   vg_tarball_project( &content_proj );
+   vg_tarball_project( &linux_proj );
+   vg_tarball_project( &windows_proj );
+
+   /* extreme DRM solutions */
+   FILE *fp = fopen( "dist/bin/DRM", "w" );
+   fputs( "blibby!", fp );
+   fclose( fp );
 }
 
-void s_testing_build(void){
+void s_testing_build(void)
+{
    vg_info( "running script: s_testing_build(void)\n" );
 
-   vg_build.optimization = optimize_test_compile;
-   vg_build.fresh = 0;
-   vg_build.platform = k_platform_linux;
-   vg_build.arch = k_architecture_x86_64;
-   vg_build.compiler = k_compiler_clang;
-   vg_build.libc = k_libc_version_native;
-
-   compile_game( 1, 1 );
+   struct vg_project test_proj;
+   vg_project_init( &test_proj, &vg_test_env, "skaterift-test" );
 
-   vg_success( "Completed 1/1\n" );
+   build_game_bin( &test_proj );
+   build_game_content( &test_proj );
+   vg_add_blob( &test_proj, "steam_appid.txt", "" );
 }
 
-void s_testing_server(void){
+void s_testing_server(void)
+{
    vg_info( "running script: s_testing_server(void)\n" );
 
-   vg_build.fresh = 0;
-   vg_build.platform = k_platform_linux;
-   vg_build.arch = k_architecture_x86_64;
-   vg_build.compiler = k_compiler_clang;
-   vg_build.libc = k_libc_version_native;
-
-   /* build sqlite3, alwasy optimized */
-   vg_build.optimization = 3;
-   compile_sqlite_obj();
-   vg_success( "Completed 1/2\n" );
-
-   vg_build.optimization = optimize_test_compile;
-   compile_server();
-   vg_success( "Completed 2/2\n" );
+   struct vg_project test_proj;
+   vg_project_init( &test_proj, &vg_test_env, "skaterift-test-server" );
+   compile_server( &test_proj );
 }
 
-int main( int argc, char *argv[] ){
+int main( int argc, char *argv[] )
+{
    char *arg;
    while( vg_argp( argc, argv ) ){
       if( vg_long_opt( "release-all" ) )
@@ -223,58 +277,8 @@ int main( int argc, char *argv[] ){
          s_testing_server();
 
       if( vg_opt('r') )
-         optimize_test_compile = 3;
+         vg_test_env.optimization = 3;
    }
 
-   if( vg_build.warnings )
-      vg_warn( "Finished with %u warnings\n", vg_build.warnings );
-   else
-      vg_success( "All scripts ran successfully\n" );
-}
-
-#define _S( NAME, VS, FS ) \
-   vg_build_shader( "shaders/" VS, "shaders/" FS, NULL, "shaders", NAME )
-
-void build_shaders(void){
-   vg_info( "Compiling shader headers\n" );
-   vg_shader_set_include_dir( "shaders" );
-
-   /* Scene */
-   _S( "scene_standard",            "scene.vs", "scene_standard.fs" );
-   _S( "scene_standard_alphatest",  "scene.vs", "scene_standard_alphatest.fs" );
-   _S( "scene_foliage",             "scene_foliage.vs", "scene_foliage.fs" );
-   _S( "scene_override",            "scene_override.vs", "scene_override.fs" );
-   _S( "scene_fxglow",              "scene_fxglow.vs", "scene_fxglow.fs" );
-   _S( "scene_vertex_blend",        "scene.vs", "scene_vertex_blend.fs" );
-   _S( "scene_terrain",             "scene.vs", "scene_terrain.fs" );
-   _S( "scene_route",               "scene_override.vs", "scene_route.fs" );
-   _S( "scene_depth",               "scene.vs", "scene_depth.fs" );
-   _S( "scene_position",            "scene.vs", "scene_position.fs" );
-   _S( "scene_cubemapped",          "scene.vs", "scene_cubemapped.fs" );
-   _S( "scene_water",               "scene.vs", "scene_water.fs" );
-   _S( "scene_water_fast",          "scene.vs", "scene_water_fast.fs" );
-   _S( "scene_scoretext",           "scene_sfd.vs", "scene_standard.fs" );
-   _S( "scene_font",                "model_font.vs","scene_font.fs" );
-
-   /* Models */
-   _S( "model_sky",            "model.vs",         "model_sky.fs" );
-   _S( "model_sky_space",      "model.vs",         "model_sky_space.fs" );
-   _S( "model_menu",           "model.vs",         "model_menu.fs" );
-   _S( "model_character_view", "model_skinned.vs", "model_character_view.fs" );
-   _S( "model_board_view",     "model.vs",         "model_character_view.fs" );
-   _S( "model_entity",         "model.vs",         "model_entity.fs" );
-   _S( "model_gate",           "model.vs",         "model_gate_lq.fs" );
-   _S( "model_gate_unlinked",  "model.vs",         "model_gate_unlinked.fs" );
-   _S( "model_font",           "model_font.vs",    "model_font.fs" );
-
-   /* Pointcloud */
-   //_S( "point_map", "cloud.vs", "cloud.fs" );
-   _S( "particle", "particle.vs", "particle.fs" );
-
-   /* 2D */
-   _S( "blit",      "blit.vs",      "blit.fs" );
-   _S( "blitblur",  "blit.vs",      "blitblur.fs" );
-   _S( "blitcolour","blit.vs",      "colour.fs" );
-   _S( "blit_transition", "blit.vs", "blit_transition.fs" );
-   _S( "routeui",   "routeui.vs",   "routeui.fs" );
+   vg_success( "All scripts completed\n" );
 }