inf files
[carveJwlIkooP6JGAAIwe30JlM.git] / build.c
diff --git a/build.c b/build.c
index 03742ef455b58965dc3f74991ca143544ecec2cd..65a7593517b9535ec6da2771c7b11b6b36d7dc49 100644 (file)
--- a/build.c
+++ b/build.c
@@ -82,6 +82,8 @@ void build_game( enum compiler compiler )
    vg_build_symbolic_link( "playermodels_src", "playermodels" );
    vg_build_syscall( "mkdir -p %s/cfg", vg_compiler.build_dir );
 
+   vg_build_syscall( "mkdir -p %s/tools", vg_compiler.build_dir );
+   vg_build_syscall( "cp blender_export.py %s/tools/", vg_compiler.build_dir );
 
    write_generic_addon_inf( k_addon_type_board, 
                             "Longboard", "board.mdl", 
@@ -111,13 +113,18 @@ void build_game( enum compiler compiler )
    write_generic_addon_inf( k_addon_type_player,
                             "Outlaw", "ch_outlaw.mdl",
                             "playermodels_src/skaterift_outlaw/addon.inf" );
+   write_generic_addon_inf( k_addon_type_player,
+                            "Chip", "ch_chip.mdl",
+                            "playermodels_src/skaterift_chip/addon.inf" );
+   write_generic_addon_inf( k_addon_type_player,
+                            "Aaron", "ch_aaron.mdl",
+                            "playermodels_src/skaterift_aaron/addon.inf" );
 
    vg_build();
    compiled_something = 1;
 }
 
-int main( int argc, char *argv[] )
-{
+int main( int argc, char *argv[] ){
    time_t uid = time(NULL);
 
    char *arg;
@@ -179,6 +186,7 @@ void build_shaders(void)
    /* Scene */
    _S( "scene_standard",            "scene.vs", "scene_standard.fs" );
    _S( "scene_standard_alphatest",  "scene.vs", "scene_standard_alphatest.fs" );
+   _S( "scene_fxglow",              "scene.vs", "scene_fxglow.fs" );
    _S( "scene_vertex_blend",        "scene.vs", "scene_vertex_blend.fs" );
    _S( "scene_terrain",             "scene.vs", "scene_terrain.fs" );
    _S( "scene_route",               "scene.vs", "scene_route.fs" );