add motion vectors to all shaders
[carveJwlIkooP6JGAAIwe30JlM.git] / build.c
diff --git a/build.c b/build.c
index 053154fc6ed7555ece6b3abb5abd21d7eef5b5f5..61ac1c4caffa62ee2b63d81cc61ba85461dd8e96 100644 (file)
--- a/build.c
+++ b/build.c
@@ -118,23 +118,31 @@ void build_shaders(void)
 {
    vg_shader_set_include_dir( "shaders" );
 
+   // 2D
    _shader( "blit",      "shaders/blit.vs",      "shaders/blit.fs" );
    _shader( "blitblur",  "shaders/blit.vs",      "shaders/blitblur.fs" );
+   _shader( "blitcolour","shaders/blit.vs",      "shaders/colour.fs" );
+   _shader( "routeui",   "shaders/routeui.vs",   "shaders/routeui.fs" );
+   
+   // 3D Standard
    _shader( "standard",  "shaders/standard.vs",  "shaders/standard.fs" );
    _shader( "vblend",    "shaders/standard.vs",  "shaders/vblend.fs" );
+   _shader( "scoretext", "shaders/scoretext.vs", "shaders/vblend.fs" );
    _shader( "terrain",   "shaders/standard.vs",  "shaders/terrain.fs" );
-   _shader( "sky",       "shaders/standard.vs",  "shaders/sky.fs" );
-   _shader( "planeinf",  "shaders/standard.vs",  "shaders/planeinf.fs" );
-   _shader( "gpos",      "shaders/standard.vs",  "shaders/gpos.fs" );
-   _shader( "fscolour",  "shaders/blit.vs",      "shaders/colour.fs" );
    _shader( "alphatest", "shaders/standard.vs",  "shaders/std_alphatest.fs" );
-   _shader( "scoretext", "shaders/scoretext.vs", "shaders/vblend.fs" );
+   _shader( "route",     "shaders/standard.vs",  "shaders/route.fs" );
+   _shader( "menu",      "shaders/standard.vs",  "shaders/menu.fs" );
+   
+   // 3D Skinned
+   _shader( "viewchar",  "shaders/standard_skinned.vs", "shaders/viewchar.fs" );
+
+   // 3D extra/effects
+   _shader( "gpos",      "shaders/standard.vs",  "shaders/gpos.fs" );
+   _shader( "sky",       "shaders/standard.vs",  "shaders/sky.fs" );
    _shader( "water",     "shaders/standard.vs",  "shaders/water.fs" );
    _shader( "water_fast","shaders/standard.vs",  "shaders/water_fast.fs" );
-   _shader( "gate",      "shaders/gate.vs",      "shaders/gate.fs" );
    _shader( "gatelq",    "shaders/gate.vs",      "shaders/gate_lq.fs" );
-   _shader( "route",     "shaders/standard.vs",  "shaders/route.fs" );
-   _shader( "routeui",   "shaders/routeui.vs",   "shaders/routeui.fs" );
-   _shader( "viewchar",  "shaders/standard_skinned.vs", "shaders/viewchar.fs" );
-   _shader( "menu",      "shaders/standard.vs",  "shaders/menu.fs" );
+
+   //_shader( "planeinf",  "shaders/standard.vs",  "shaders/planeinf.fs" );
+   //_shader( "gate",      "shaders/gate.vs",      "shaders/gate.fs" );
 }