cleanup frame saving
[carveJwlIkooP6JGAAIwe30JlM.git] / build.c
diff --git a/build.c b/build.c
index 03742ef455b58965dc3f74991ca143544ecec2cd..60c1db65ab99615351f0e84ab0a8d4010b86c653 100644 (file)
--- a/build.c
+++ b/build.c
@@ -116,8 +116,7 @@ void build_game( enum compiler compiler )
    compiled_something = 1;
 }
 
-int main( int argc, char *argv[] )
-{
+int main( int argc, char *argv[] ){
    time_t uid = time(NULL);
 
    char *arg;
@@ -179,6 +178,7 @@ void build_shaders(void)
    /* Scene */
    _S( "scene_standard",            "scene.vs", "scene_standard.fs" );
    _S( "scene_standard_alphatest",  "scene.vs", "scene_standard_alphatest.fs" );
+   _S( "scene_fxglow",              "scene.vs", "scene_fxglow.fs" );
    _S( "scene_vertex_blend",        "scene.vs", "scene_vertex_blend.fs" );
    _S( "scene_terrain",             "scene.vs", "scene_terrain.fs" );
    _S( "scene_route",               "scene.vs", "scene_route.fs" );