#include "vg/vg_msg.h"
#include "addon_types.h"
+#define C0_STOPGAP
+#include "vg/vg_m.h"
+#include "model.h"
+#include "model.c"
+#include "c0_stopgap.c"
+
/*
* Addon metadata utilities
* -------------------------------------------------------------------------- */
void build_game_bin( struct vg_project *proj )
{
static int meta = 0;
- if( !meta ){
+ if( !meta )
+ {
meta = 1;
build_shaders();
build_game_metadata();
vg_low( "\n\n" );
}
+
+#include "control_overlay.h"
vg_project_new_target( proj, "skaterift", k_obj_type_exe );
vg_add_engine( proj, &(struct vg_engine_config )