fix some problems with world loader
[carveJwlIkooP6JGAAIwe30JlM.git] / build.c
diff --git a/build.c b/build.c
index 4cf3b34c3e017dc07701bd133e99a56a82ac43c6..596c698b4f2781db29764885e27e67adfe74fc5b 100644 (file)
--- a/build.c
+++ b/build.c
@@ -249,7 +249,7 @@ void build_shaders(void){
    _S( "scene_fxglow",              "scene_fxglow.vs", "scene_fxglow.fs" );
    _S( "scene_vertex_blend",        "scene.vs", "scene_vertex_blend.fs" );
    _S( "scene_terrain",             "scene.vs", "scene_terrain.fs" );
-   _S( "scene_route",               "scene.vs", "scene_route.fs" );
+   _S( "scene_route",               "scene_override.vs", "scene_route.fs" );
    _S( "scene_depth",               "scene.vs", "scene_depth.fs" );
    _S( "scene_position",            "scene.vs", "scene_position.fs" );
    _S( "scene_cubemapped",          "scene.vs", "scene_cubemapped.fs" );
@@ -275,5 +275,6 @@ void build_shaders(void){
    _S( "blit",      "blit.vs",      "blit.fs" );
    _S( "blitblur",  "blit.vs",      "blitblur.fs" );
    _S( "blitcolour","blit.vs",      "colour.fs" );
+   _S( "blit_transition", "blit.vs", "blit_transition.fs" );
    _S( "routeui",   "routeui.vs",   "routeui.fs" );
 }