render routes in mini-world
[carveJwlIkooP6JGAAIwe30JlM.git] / build.c
diff --git a/build.c b/build.c
index 0470a3b926f199fc6b91e3c52a86c5a33bd27b66..596c698b4f2781db29764885e27e67adfe74fc5b 100644 (file)
--- a/build.c
+++ b/build.c
@@ -249,7 +249,7 @@ void build_shaders(void){
    _S( "scene_fxglow",              "scene_fxglow.vs", "scene_fxglow.fs" );
    _S( "scene_vertex_blend",        "scene.vs", "scene_vertex_blend.fs" );
    _S( "scene_terrain",             "scene.vs", "scene_terrain.fs" );
-   _S( "scene_route",               "scene.vs", "scene_route.fs" );
+   _S( "scene_route",               "scene_override.vs", "scene_route.fs" );
    _S( "scene_depth",               "scene.vs", "scene_depth.fs" );
    _S( "scene_position",            "scene.vs", "scene_position.fs" );
    _S( "scene_cubemapped",          "scene.vs", "scene_cubemapped.fs" );