loads the description
[carveJwlIkooP6JGAAIwe30JlM.git] / build.c
diff --git a/build.c b/build.c
index ff01552de9675fc78ae8786b663a6ef187b0f113..558299bd955045231c2d6e6e0ca7a740d76c5529 100644 (file)
--- a/build.c
+++ b/build.c
@@ -4,6 +4,8 @@
 #include "vg/vg_opt.h"
 #include "vg/vg_build.h"
 #include "vg/vg_build_utils_shader.h"
+#include "vg/vg_msg.h"
+#include "workshop_types.h"
 
 /* 
  * c build.c --release --clang 
@@ -28,12 +30,23 @@ void build_server( enum compiler compiler )
    compiled_something = 1;
 }
 
+void write_msg( vg_msg *msg, const char *path ){
+   FILE *fp = fopen( path, "wb" );
+   if( !fp ){
+      vg_error( "Cannot open %s for writing.\n", path );
+      exit(0);
+   }
+
+   fwrite( msg->buf, msg->cur, 1, fp );
+   fclose( fp );
+   vg_success( "Written %s (%ub)\n", path, msg->cur );
+}
+
 void build_shaders(void);
 void build_game( enum compiler compiler )
 {
    static int shaders_built = 0;
-   if( !shaders_built )
-   {
+   if( !shaders_built ){
       shaders_built = 1;
       build_shaders();
    }
@@ -48,10 +61,101 @@ void build_game( enum compiler compiler )
 
    vg_build_symbolic_link( "textures_src", "textures" );
    vg_build_symbolic_link( "models_src", "models" );
+   vg_build_symbolic_link( "boards_src", "boards" );
    vg_build_symbolic_link( "maps_src", "maps" );
    vg_build_symbolic_link( "sound_src", "sound" );
    vg_build_syscall( "mkdir -p %s/cfg", vg_compiler.build_dir );
 
+   u8 descriptor_buf[ 512 ];
+   vg_msg descriptor;
+
+   {
+   vg_msg_init( &descriptor, descriptor_buf, 512 );
+   vg_msg_frame( &descriptor, "workshop" );
+      vg_msg_wkvstr( &descriptor, "title", "Longboard" );
+      vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
+      vg_msg_wkvuint(&descriptor, "type", u32 value=k_workshop_file_type_board);
+   vg_msg_end_frame( &descriptor );
+   vg_msg_wkvstr( &descriptor, "content", "board.mdl" );
+   write_msg( &descriptor, "boards_src/skaterift_long/addon.inf" );
+   }
+
+   {
+   vg_msg_init( &descriptor, descriptor_buf, 512 );
+   vg_msg_frame( &descriptor, "workshop" );
+      vg_msg_wkvstr( &descriptor, "title", "Fractal" );
+      vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
+      vg_msg_wkvuint(&descriptor, "type", u32 value=k_workshop_file_type_board);
+   vg_msg_end_frame( &descriptor );
+   vg_msg_wkvstr( &descriptor, "content", "board.mdl" );
+   write_msg( &descriptor, "boards_src/skaterift_fract/addon.inf" );
+   }
+
+   {
+   vg_msg_init( &descriptor, descriptor_buf, 512 );
+   vg_msg_frame( &descriptor, "workshop" );
+      vg_msg_wkvstr( &descriptor, "title", "Striped" );
+      vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
+      vg_msg_wkvuint(&descriptor, "type", u32 value=k_workshop_file_type_board);
+   vg_msg_end_frame( &descriptor );
+   vg_msg_wkvstr( &descriptor, "content", "board.mdl" );
+   write_msg( &descriptor, "boards_src/skaterift_striped/addon.inf" );
+   }
+
+   {
+   vg_msg_init( &descriptor, descriptor_buf, 512 );
+   vg_msg_frame( &descriptor, "workshop" );
+      vg_msg_wkvstr( &descriptor, "title", "Licco" );
+      vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
+      vg_msg_wkvuint(&descriptor, "type", u32 value=k_workshop_file_type_board);
+   vg_msg_end_frame( &descriptor );
+   vg_msg_wkvstr( &descriptor, "content", "board.mdl" );
+   write_msg( &descriptor, "boards_src/skaterift_licco/addon.inf" );
+   }
+
+   {
+   vg_msg_init( &descriptor, descriptor_buf, 512 );
+   vg_msg_frame( &descriptor, "workshop" );
+      vg_msg_wkvstr( &descriptor, "title", "Hypno" );
+      vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
+      vg_msg_wkvuint(&descriptor, "type", u32 value=k_workshop_file_type_board);
+   vg_msg_end_frame( &descriptor );
+   vg_msg_wkvstr( &descriptor, "content", "board.mdl" );
+   write_msg( &descriptor, "boards_src/skaterift_spiral/addon.inf" );
+   }
+
+   {
+   vg_msg_init( &descriptor, descriptor_buf, 512 );
+   vg_msg_frame( &descriptor, "workshop" );
+      vg_msg_wkvstr( &descriptor, "title", "Shark" );
+      vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
+      vg_msg_wkvuint(&descriptor, "type", u32 value=k_workshop_file_type_board);
+   vg_msg_end_frame( &descriptor );
+   vg_msg_wkvstr( &descriptor, "content", "board.mdl" );
+   write_msg( &descriptor, "boards_src/skaterift_shark/addon.inf" );
+   }
+
+   /* method 2 */
+#if 0
+   vg_info( "TRYING OUT METHOD 2 BINGO BONGO\n" );
+   vg_msg root;
+   vg_msg_init( &root, descriptor_buf, descriptor.cur );
+
+   vg_msg workshop = root;
+   if( vg_msg_seekframe( &workshop, "workshop", k_vg_msg_first )){
+      const char *err = vg_msg_seekkvstr(&workshop,"NOT HERE",k_vg_msg_first);
+      const char *author = vg_msg_seekkvstr(&workshop,"author",k_vg_msg_first);
+      const char *title = vg_msg_seekkvstr(&workshop,"title",k_vg_msg_first);
+
+      vg_info( "TITLE: %s\n", title );
+      vg_info( "AUTHOR: %s\n", author );
+      vg_info( "and error code is: %s\n", err );
+   }
+
+   const char *content = vg_msg_seekkvstr(&root, "content", k_vg_msg_first);
+   vg_info( "CONTENT: %s\n", content );
+#endif
+
    vg_build();
    compiled_something = 1;
 }
@@ -123,23 +227,26 @@ void build_shaders(void)
    _S( "scene_terrain",             "scene.vs", "scene_terrain.fs" );
    _S( "scene_route",               "scene.vs", "scene_route.fs" );
    _S( "scene_depth",               "scene.vs", "scene_depth.fs" );
+   _S( "scene_position",            "scene.vs", "scene_position.fs" );
    _S( "scene_water",               "scene.vs", "scene_water.fs" );
    _S( "scene_water_fast",          "scene.vs", "scene_water_fast.fs" );
+   _S( "scene_scoretext",           "scene_sfd.vs", "scene_standard.fs" );
 
    /* Models */
    _S( "model_sky",            "model.vs",         "model_sky.fs" );
    _S( "model_menu",           "model.vs",         "model_menu.fs" );
    _S( "model_character_view", "model_skinned.vs", "model_character_view.fs" );
+   _S( "model_board_view",     "model.vs",         "model_character_view.fs" );
+   _S( "model_entity",         "model.vs",         "model_entity.fs" );
    _S( "model_gate",           "model_gate.vs",    "model_gate_lq.fs" );
+   _S( "model_font",           "model_font.vs",    "model_font.fs" );
+
+   /* Pointcloud */
+   _S( "point_map", "cloud.vs", "cloud.fs" );
 
    /* 2D */
    _S( "blit",      "blit.vs",      "blit.fs" );
    _S( "blitblur",  "blit.vs",      "blitblur.fs" );
    _S( "blitcolour","blit.vs",      "colour.fs" );
    _S( "routeui",   "routeui.vs",   "routeui.fs" );
-   
-#if 0
-   // 3D Standard
-   _S( "scoretext", "shaders/scoretext.vs", "shaders/vblend.fs" );
-#endif
 }