fov slider input maps menu stuff
[carveJwlIkooP6JGAAIwe30JlM.git] / build.c
diff --git a/build.c b/build.c
index 84de2fda775e739e06fbc0a2a3ca90820f439eb3..41e34c0a251a390679b77ad26bc7e66b97f9afff 100644 (file)
--- a/build.c
+++ b/build.c
@@ -38,6 +38,7 @@ void build_game( enum compiler compiler )
 
    vg_build_symbolic_link( "textures_src", "textures" );
    vg_build_symbolic_link( "models_src", "models" );
+   vg_build_symbolic_link( "maps_src", "maps" );
    vg_build_symbolic_link( "sound_src", "sound" );
    vg_build_syscall( "mkdir -p %s/cfg", vg_compiler.build_dir );