void build_sqlite3( enum compiler compiler ){
vg_build_start( "sqlite3.o", compiler );
vg_build_object( "-c dep/sqlite3/sqlite3.c " );
+ vg_build_link( "-ldl " );
vg_build();
}
vg_build_include( "-I./dep " );
- vg_build_link( "-lm -lsdkencryptedappticket -lsteam_api " );
+ vg_build_link( "-ldl -lpthread -lm -lsdkencryptedappticket -lsteam_api " );
vg_build_library_dir( "-L./vg/dep/steam " );
//vg_build_bin_dependency_file( "vg/dep/steam/steamclient.so" );?????
/* Scene */
_S( "scene_standard", "scene.vs", "scene_standard.fs" );
_S( "scene_standard_alphatest", "scene.vs", "scene_standard_alphatest.fs" );
- _S( "scene_override", "scene.vs", "scene_override.fs" );
+ _S( "scene_override", "scene_override.vs", "scene_override.fs" );
_S( "scene_fxglow", "scene_fxglow.vs", "scene_fxglow.fs" );
_S( "scene_vertex_blend", "scene.vs", "scene_vertex_blend.fs" );
_S( "scene_terrain", "scene.vs", "scene_terrain.fs" );