chaos pt 1
[carveJwlIkooP6JGAAIwe30JlM.git] / build.c
diff --git a/build.c b/build.c
index 28e7909512f79a31b44af4a9e1e83035fe1e94f4..417c3193429eca9fac6e202e41e06253d559eff7 100644 (file)
--- a/build.c
+++ b/build.c
@@ -245,7 +245,7 @@ void build_shaders(void){
    /* Scene */
    _S( "scene_standard",            "scene.vs", "scene_standard.fs" );
    _S( "scene_standard_alphatest",  "scene.vs", "scene_standard_alphatest.fs" );
-   _S( "scene_override",            "scene.vs", "scene_override.fs" );
+   _S( "scene_override",            "scene_override.vs", "scene_override.fs" );
    _S( "scene_fxglow",              "scene_fxglow.vs", "scene_fxglow.fs" );
    _S( "scene_vertex_blend",        "scene.vs", "scene_vertex_blend.fs" );
    _S( "scene_terrain",             "scene.vs", "scene_terrain.fs" );