#include "vg/vg_opt.h"
#include "vg/vg_build.h"
#include "vg/vg_build_utils_shader.h"
+#include "vg/vg_msg.h"
+#include "workshop_types.h"
/*
* c build.c --release --clang
compiled_something = 1;
}
+void write_msg( vg_msg *msg, const char *path ){
+ FILE *fp = fopen( path, "wb" );
+ if( !fp ){
+ vg_error( "Cannot open %s for writing.\n", path );
+ exit(0);
+ }
+
+ fwrite( msg->buf, msg->cur, 1, fp );
+ fclose( fp );
+ vg_success( "Written %s (%ub)\n", path, msg->cur );
+}
+
void build_shaders(void);
void build_game( enum compiler compiler )
{
static int shaders_built = 0;
- if( !shaders_built )
- {
+ if( !shaders_built ){
shaders_built = 1;
build_shaders();
}
vg_build_symbolic_link( "textures_src", "textures" );
vg_build_symbolic_link( "models_src", "models" );
+ vg_build_symbolic_link( "boards_src", "boards" );
vg_build_symbolic_link( "maps_src", "maps" );
vg_build_symbolic_link( "sound_src", "sound" );
vg_build_syscall( "mkdir -p %s/cfg", vg_compiler.build_dir );
+ u8 descriptor_buf[ 512 ];
+
+ {
+ vg_msg descriptor = {0};
+ descriptor.buf = descriptor_buf;
+ descriptor.max = sizeof(descriptor_buf);
+ vg_msg_frame( &descriptor, "workshop" );
+ vg_msg_wkvstr( &descriptor, "title", "Longboard" );
+ vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
+ vg_msg_wkvu32( &descriptor, "type", k_workshop_file_type_board );
+ vg_msg_end_frame( &descriptor );
+ vg_msg_wkvstr( &descriptor, "content", "board.mdl" );
+ write_msg( &descriptor, "boards_src/skaterift_long/addon.inf" );
+ }
+
+ {
+ vg_msg descriptor = {0};
+ descriptor.buf = descriptor_buf;
+ descriptor.max = sizeof(descriptor_buf);
+ vg_msg_frame( &descriptor, "workshop" );
+ vg_msg_wkvstr( &descriptor, "title", "Fractal" );
+ vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
+ vg_msg_wkvu32( &descriptor, "type", k_workshop_file_type_board );
+ vg_msg_end_frame( &descriptor );
+ vg_msg_wkvstr( &descriptor, "content", "board.mdl" );
+ write_msg( &descriptor, "boards_src/skaterift_fract/addon.inf" );
+ }
+
+ {
+ vg_msg descriptor = {0};
+ descriptor.buf = descriptor_buf;
+ descriptor.max = sizeof(descriptor_buf);
+ vg_msg_frame( &descriptor, "workshop" );
+ vg_msg_wkvstr( &descriptor, "title", "Striped" );
+ vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
+ vg_msg_wkvu32( &descriptor, "type", k_workshop_file_type_board );
+ vg_msg_end_frame( &descriptor );
+ vg_msg_wkvstr( &descriptor, "content", "board.mdl" );
+ write_msg( &descriptor, "boards_src/skaterift_striped/addon.inf" );
+ }
+
+ {
+ vg_msg descriptor = {0};
+ descriptor.buf = descriptor_buf;
+ descriptor.max = sizeof(descriptor_buf);
+ vg_msg_frame( &descriptor, "workshop" );
+ vg_msg_wkvstr( &descriptor, "title", "Licco" );
+ vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
+ vg_msg_wkvu32( &descriptor, "type", k_workshop_file_type_board);
+ vg_msg_end_frame( &descriptor );
+ vg_msg_wkvstr( &descriptor, "content", "board.mdl" );
+ write_msg( &descriptor, "boards_src/skaterift_licco/addon.inf" );
+ }
+
+ {
+ vg_msg descriptor = {0};
+ descriptor.buf = descriptor_buf;
+ descriptor.max = sizeof(descriptor_buf);
+ vg_msg_frame( &descriptor, "workshop" );
+ vg_msg_wkvstr( &descriptor, "title", "Hypno" );
+ vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
+ vg_msg_wkvu32( &descriptor, "type", k_workshop_file_type_board );
+ vg_msg_end_frame( &descriptor );
+ vg_msg_wkvstr( &descriptor, "content", "board.mdl" );
+ write_msg( &descriptor, "boards_src/skaterift_spiral/addon.inf" );
+ }
+
+ {
+ vg_msg descriptor = {0};
+ descriptor.buf = descriptor_buf;
+ descriptor.max = sizeof(descriptor_buf);
+ vg_msg_frame( &descriptor, "workshop" );
+ vg_msg_wkvstr( &descriptor, "title", "Shark" );
+ vg_msg_wkvstr( &descriptor, "author", "Skaterift" );
+ vg_msg_wkvu32( &descriptor, "type", k_workshop_file_type_board );
+ vg_msg_end_frame( &descriptor );
+ vg_msg_wkvstr( &descriptor, "content", "board.mdl" );
+ write_msg( &descriptor, "boards_src/skaterift_shark/addon.inf" );
+ }
+
vg_build();
compiled_something = 1;
}
_S( "model_sky", "model.vs", "model_sky.fs" );
_S( "model_menu", "model.vs", "model_menu.fs" );
_S( "model_character_view", "model_skinned.vs", "model_character_view.fs" );
+ _S( "model_board_view", "model.vs", "model_character_view.fs" );
+ _S( "model_entity", "model.vs", "model_entity.fs" );
_S( "model_gate", "model_gate.vs", "model_gate_lq.fs" );
_S( "model_font", "model_font.vs", "model_font.fs" );
+ /* Pointcloud */
+ _S( "point_map", "cloud.vs", "cloud.fs" );
+
/* 2D */
_S( "blit", "blit.vs", "blit.fs" );
_S( "blitblur", "blit.vs", "blitblur.fs" );