compiled_something = 1;
}
+void build_sqlite3( enum compiler compiler ){
+ vg_build_start( "sqlite3.o", compiler );
+ vg_build_object( "-c dep/sqlite3/sqlite3.c " );
+ vg_build();
+}
+
/* new game server */
void build_gameserver( enum compiler compiler ){
+ build_sqlite3( compiler );
vg_build_start( "skaterift_gameserver", compiler );
- vg_build_object( "gameserver.c" );
+
+ if( compiler == k_compiler_gcc )
+ vg_build_object( "gameserver.c bin/sqlite3.o-gcc/sqlite3.o " );
+ else
+ vg_build_object( "gameserver.c bin/sqlite3.o-clang/sqlite3.o " );
+
+ vg_build_include( "-I./dep " );
vg_build_link( "-lm -lsdkencryptedappticket -lsteam_api " );
vg_build_library_dir( "-L./vg/dep/steam " );
compiled_something = 1;
}
+void build_aadb_edit( enum compiler compiler ){
+ vg_build_start( "aadb_edit", compiler );
+ vg_build_object( "aadb_edit.c " );
+ vg_build();
+ compiled_something = 1;
+}
+
void write_msg( vg_msg *msg, const char *path ){
FILE *fp = fopen( path, "wb" );
if( !fp ){
if( vg_long_opt( "gcc-gameserver" ) )
build_gameserver( k_compiler_gcc );
+ if( vg_long_opt( "clang-gameserver" ) )
+ build_gameserver( k_compiler_clang );
+
if( vg_long_opt( "gcc-servermonitor" ) )
build_servermonitor( k_compiler_gcc );
+ if( vg_long_opt( "clang-aadb-edit" ) )
+ build_aadb_edit( k_compiler_clang );
+
if( vg_long_opt( "clean" ) )
vg_build_clean();